allrecomps

NES / Reimplementation

Action 52

An incomplete C++20/SDL3 reconstruction of Action 52’s intro, menu and part of Cheetahmen, not a completed port of all 52 games.

In developmentNot documented
Action 52
Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.

About this project

The project describes a C++20/SDL3 port with a reconstructed Cheetahmen gameplay scaffold and original-ROM resource extraction.

Source: Official README ↗ · Checked Oct 12, 2026

Compatibility

Not documented in the available sources.

Documented support and independently tested compatibility are different. AllRecomps has not run these games.

Development progress

Not documented in the available sources.

Known limitations

Only intro/menu/part of Cheetahmen are implemented. Stage geometry, entities, audiovisual sequencing and original-mode physics have not been validated against cartridge traces. Planned platforms/modes are not current verified support.

Source: Official README ↗ · Checked Oct 12, 2026

The reconstruction status says games 1–51 and netplay are later milestones. A playable Cheetahmen scaffold and rollback-capable state interface do not establish faithful complete gameplay or an implemented network transport.

Source: Official reconstruction status ↗ · Checked Oct 12, 2026

Getting started

The documented build uses an Action 52 USA unlicensed NES ROM, CMake 3.24+, Python 3 and a C++20 compiler; ROM-derived generated assets stay local.

Source: Official README ↗ · Checked Oct 12, 2026

Some projects require files from your own copy of the original game. Follow the official instructions.