allrecomps

Game Boy / Recompilation

Battle Arena Toshinden

Game Boy Battle Arena Toshinden recompilation sources using a gbrecomp runtime and generated C; supported-ROM setup and gameplay status are not documented.

Release availableNot documented
Battle Arena Toshinden
Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.

About this project

The repository labels its files as a Battle Arena Toshinden Game Boy recomp project; no installation or progress claims are documented.

Source: Official README ↗ · Checked Oct 12, 2026

The CMake manifest explicitly describes a runtime embedded by gbrecomp and generated ROM-source translation units compiled into the Toshinden executable. Runtime components include PPU, audio and an interpreter, so this is not evidence that all console behavior was rewritten natively.

Source: Official CMake build manifest ↗ · Checked Oct 12, 2026

Compatibility

Not documented in the available sources.

Documented support and independently tested compatibility are different. AllRecomps has not run these games.

Development progress

Not documented in the available sources.

Known limitations

No source consulted documents build success, platform playability or campaign completion. The root directory listing exposes headers/metadata/runtime rather than the full referenced generated C set, so a reproducible generation/build workflow still needs maintainer documentation.

Source: Official repository root directory listing ↗ · Checked Oct 12, 2026

Getting started

The build manifest requires CMake 3.16+, C11/C++20 and SDL2. It references generated Toshinden C files, but the README does not explain ROM generation or specify edition/hash; these requirements are insufficient for an end-user installation guide.

Source: Official CMake build manifest ↗ · Checked Oct 12, 2026

Some projects require files from your own copy of the original game. Follow the official instructions.