allrecomps

Wii / Reimplementation

Chick Chick Boom

A Rust/Bevy engine reimplementation in progress for Chick Chick BOOM that extracts assets from the user’s WiiWare WAD, rather than statically recompiling the original executable.

In developmentNot documented
Chick Chick Boom
Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.

About this project

The README describes a new native Rust engine loading original game assets, with the ccb-game crate using Bevy. This supports reimplementation rather than CPU recompilation classification.

Source: Official README ↗ · Checked Oct 12, 2026

Compatibility

Not documented in the available sources.

Documented support and independently tested compatibility are different. AllRecomps has not run these games.

Development progress

The maintainer documents a title screen, arena selection and CPU duels, but explicitly calls game execution work in progress.

Source: Official README ↗ · Checked Oct 12, 2026

Known limitations

Not documented in the available sources.

Getting started

The extraction workflow requires the user’s WAD and Wii common key; ccb-extract decrypts/unpacks the WAD into local resources. No game data or keys are included.

Source: Official README ↗ · Checked Oct 12, 2026

Some projects require files from your own copy of the original game. Follow the official instructions.