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Xbox 360 / Projects for this title

Midnight Club: Los Angeles

One place to discover and compare the 4 cataloged projects for this title and original system.

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Midnight Club: Los Angeles
Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.

A starting point

Midnight Club: Los Angeles (Xbox 360 — holdmysocks/mcla-recomp): a recompilation project associated with Xbox 360. Explore its repository, available release information and setup documentation.

The Midnight Club: Los Angeles (Xbox 360 — holdmysocks/mcla-recomp) repository provides a README with project documentation. The original system recorded for this listing is Xbox 360.

Source: GitHub ↗ · Checked Oct 11, 2026

This summary describes the featured project, not every project in the group. Individual pages explain each project’s differences and sources.

Compare before choosing.

Each project has its own requirements and goals. “Release available” does not guarantee stability or tested compatibility. Open each project page for sources and instructions.

Midnight Club: Los Angeles — project comparison
Project / repositoryProject typeDevelopment stageDocumented target systemsSource review
Midnight Club: Los Angeles (Xbox 360 — holdmysocks/mcla-recomp)holdmysocks/mcla-recompRecompilationNot documentedNot documentedBibliographic checks complete
Midnight Club: Los Angeles (Xbox 360 — luisxl15/Midnight-Club-L.A-RECOMP)luisxl15/Midnight-Club-L.A-RECOMPRecompilationRelease availableNot documentedBibliographic checks complete
Midnight Club: Los Angeles (Xbox 360 — mzzvxm/LARecomp)mzzvxm/LARecompRecompilationNot documentedNot documentedBibliographic checks complete
Midnight Club: Los Angeles (Xbox 360 — zarif98/midnightclub)zarif98/midnightclubRecompilationNot documentedNot documentedBibliographic checks complete

What to check in the sources

  • Required original game edition, region and files.
  • Documented operating system, architecture, dependencies and controls.
  • Known limitations and differences between releases and test builds.
Ports, recompilations and emulation →