allrecomps

Nintendo 64 / Recompilation

Duke Nukem Zero Hour

Duke Nukem: Zero Hour recompiled for modern systems with configurable input, high frame rates and widescreen rendering; still a work in progress.

Release availableWindows · Linux · macOS · Steam Deck
Duke Nukem Zero Hour
Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.

About this project

N64Recomp translates the game and RT64 renders it; the project documents widescreen, ultrawide and configurable input through its in-game menus.

Source: Official README ↗ · Checked Oct 11, 2026

Compatibility

An SSE4.1 x86-64 CPU and Direct3D 12, Vulkan 1.2 or Metal Argument Buffers Tier 2 GPU are documented. For Mac, the README specifies Apple Silicon or Intel 7th generation and macOS 13+.

Source: Official README ↗ · Checked Oct 11, 2026

Documented support and independently tested compatibility are different. AllRecomps has not run these games.

Development progress

Model replacements, ray tracing and custom translations are listed as planned features rather than completed functionality.

Source: Official README ↗ · Checked Oct 11, 2026

Known limitations

The README explicitly marks the project as work in progress and warns of Intel GPU problems on Linux, distribution-specific binary issues and interference from overlays.

Source: Official README ↗ · Checked Oct 11, 2026

Getting started

Supply your own North American N64 ROM from the main menu; supported byte orders are converted automatically and no separate asset extraction is required.

Source: Official README ↗ · Checked Oct 11, 2026

Some projects require files from your own copy of the original game. Follow the official instructions.