allrecomps

Nintendo 64 / Recompilation

GoldenEye 007 (N64 — cblock85/GoldenEye64Recomp)

GoldenEye 007 adapted for macOS and Linux from GoldenRecomp, with RT64 rendering, a user-supplied US ROM and documented graphics and multiplayer limitations.

Release availablemacOS · Linux
GoldenEye 007 (N64 — cblock85/GoldenEye64Recomp)
Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.

About this project

This macOS/Linux adaptation uses N64Recomp and the GoldenEye decompilation with RT64: Metal on macOS and Vulkan on Linux.

Source: Official README ↗ · Checked Oct 11, 2026

Compatibility

macOS requires version 13+, Apple Silicon or Intel, full Xcode for the Metal shader compiler and Homebrew; Linux requires Vulkan-capable graphics and the documented build dependencies.

Source: Official README ↗ · Checked Oct 11, 2026

Documented support and independently tested compatibility are different. AllRecomps has not run these games.

Development progress

Not documented in the available sources.

Known limitations

Known issues include black skyboxes, flat water, incomplete multiplayer UI and some weapons firing too fast at native 60 Hz.

Source: Official README ↗ · Checked Oct 11, 2026

Getting started

Provide your own retail NTSC-U ROM; .z64, .v64 and .n64 byte orders are accepted and converted. Other regions are rejected.

Source: Official README ↗ · Checked Oct 11, 2026

Standard builds translate game code at build time and create a personal binary. The documented clean mode translates about 3,000 functions at first launch; both build paths still require your ROM.

Source: Official README ↗ · Checked Oct 11, 2026

Some projects require files from your own copy of the original game. Follow the official instructions.