allrecomps

Dreamcast / Recompilation

Soulcalibur — Dreamcast Recompiled

This Soulcalibur Dreamcast project uses dreamcomp to statically translate SH-4 code to C++, with Windows builds, configurable rendering, input remapping and virtual memory-card saves.

Not documentedWindows
Soulcalibur — Dreamcast Recompiled
Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.

About this project

The repository identifies the 1999 USA Dreamcast game and documents static SH-4-to-C++ recompilation through dreamcomp. It is not a port of Soulcalibur II or a later entry.

Source: Official project README — editorial review ↗ · Checked Oct 14, 2026

Compatibility

Windows is the current documented target. Linux, macOS and Android are listed as planned and are excluded from the supported-platform filters.

Source: Official project README — editorial review ↗ · Checked Oct 14, 2026

Documented support and independently tested compatibility are different. AllRecomps has not run these games.

Development progress

The README describes up to 4× internal resolution, keyboard/gamepad rebinding with F1 and a per-user virtual memory card. No complete-game test result is documented in this review.

Source: Official project README — editorial review ↗ · Checked Oct 14, 2026

Known limitations

Experimental anamorphic 16:9 widescreen currently crashes during fights and is disabled by default. The separate crop, letterbox and stretch display modes should not be confused with that option.

Source: Official project README — editorial review ↗ · Checked Oct 14, 2026

Getting started

Build through the documented dreamcomp toolchain and provide your own USA T1401N V1.000 disc. The setup accepts Redump .cue/.bin, .gdi and .chd images and checks the expected boot file. Other editions are rejected.

Source: Official project README — editorial review ↗ · Checked Oct 14, 2026

Some projects require files from your own copy of the original game. Follow the official instructions.