allrecomps

Nintendo Switch / Recompilation

The Legend of Zelda: Link’s Awakening — LAS Recomp

LAS Recomp brings the Nintendo Switch remake of Link’s Awakening to Windows, macOS and Linux through static recompilation.

Release availableWindows · macOS · Linux
The Legend of Zelda: Link’s Awakening — LAS Recomp
Source ↗

About this project

Static recompilation of the 2019 Nintendo Switch remake, maintained in the peiikai/LASRecomp repository.

Source: GitHub project documentation ↗ · Checked Oct 14, 2026

Beta 3 release notes list SMAA anti-aliasing and FSR1 upscaling for Windows, plus randomizer and controller-navigation changes.

Source: GitHub project documentation ↗ · Checked Oct 14, 2026

Compatibility

Windows requires Windows 10+, x86-64 with AVX2 and a Vulkan 1.3 GPU.

Source: GitHub project documentation ↗ · Checked Oct 14, 2026

macOS packages target macOS 15+ on Apple Silicon, using Metal rendering.

Source: GitHub project documentation ↗ · Checked Oct 14, 2026

Linux AppImages require glibc 2.35+, Vulkan 1.3 and AVX2 on x86-64. The aarch64 build is experimental; gameplay was not tested on physical ARM hardware by the project.

Source: GitHub project documentation ↗ · Checked Oct 14, 2026

Documented support and independently tested compatibility are different. AllRecomps has not run these games.

Development progress

The latest release checked is beta_3 (Beta 3). Its notes describe urgent patches and carry forward Beta 2 fixes; the beta designation does not certify a stable or complete game.

Source: GitHub project documentation ↗ · Checked Oct 14, 2026

Known limitations

The README warns of crashes, graphics issues and potentially unsolvable randomizer seeds.

Source: GitHub project documentation ↗ · Checked Oct 14, 2026

Linux ARM gameplay remains unverified on real hardware; kernels with 64K pages are unsupported.

Source: GitHub project documentation ↗ · Checked Oct 14, 2026

Getting started

Supply your own extracted Link’s Awakening v1.0.0 files. First-launch setup recompiles locally; game files are not bundled.

Source: GitHub project documentation ↗ · Checked Oct 14, 2026

On Windows, keep the portable application folder writable; the guide warns against Program Files because game data and saves are stored beside the executable.

Source: GitHub project documentation ↗ · Checked Oct 14, 2026

On Linux, use the AppImage and follow the project guide for FUSE troubleshooting. Data normally lives in ~/.local/share/lasrecomp.

Source: GitHub project documentation ↗ · Checked Oct 14, 2026

Some projects require files from your own copy of the original game. Follow the official instructions.