allrecomps

SNES / Recompilation

Theme Park

Static native recompilation of Theme Park SNES for Windows x64, requiring the verified European PAL ROM; original 4:3 presentation.

Release availableWindows
Theme Park
Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.

About this project

The game’s S-CPU and SPC700 instructions execute through ahead-of-time native code, with no runtime CPU interpreter, JIT or emulator fallback. Graphics/audio are computed live.

Source: Official README.txt ↗ · Checked Oct 12, 2026

Compatibility

The Windows x64 build uses statically linked SDL3 and Visual C++ runtime. Runtime needs Windows system components rather than the development toolchain; source builds require Visual Studio 2022 C++, Windows SDK and CMake 3.20+.

Source: Official README.txt ↗ · Checked Oct 12, 2026

Documented support and independently tested compatibility are different. AllRecomps has not run these games.

Development progress

Not documented in the available sources.

Known limitations

Version 1.0.0 presents the original 4:3 picture; widescreen is unfinished and paused because experimental runs produced audio stuttering/crackling. Remaining audio artifacts cannot all be attributed to the original ROM.

Source: Official README.txt ↗ · Checked Oct 12, 2026

Getting started

Supply Theme Park Europe (En,Fr,De), unheadered PAL .sfc, 1048576 bytes, SHA-256 c0a7e27131a7d8c9ef52a5227329e6de5846c045a9da1f3f84845e3be8e4efba. Extract the whole release and select the ROM in Launcher.exe.

Source: Official README.txt ↗ · Checked Oct 12, 2026

Snapshots preserve the complete machine state and are intended for the same build. Back up saves before changing builds; settings and user files are stored beside Launcher.exe.

Source: Official README.txt ↗ · Checked Oct 12, 2026

Some projects require files from your own copy of the original game. Follow the official instructions.