allrecomps

Xbox / Recompilation

TimeSplitters 2 (Xbox — phobos665/Split-Again-Recomp)

TimeSplitters 2 for original Xbox is translated to C locally and compiled against xboxrecomp, with native replacements for graphics, audio and input calls; no game code or data is distributed.

Not documentedWindows
TimeSplitters 2 (Xbox — phobos665/Split-Again-Recomp)
Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.

About this project

TimeSplitters 2 for original Xbox is translated to C locally and compiled against xboxrecomp, with native replacements for graphics, audio and input calls; no game code or data is distributed.

Source: Official README ↗ · Checked Oct 12, 2026

Compatibility

Not documented in the available sources.

Documented support and independently tested compatibility are different. AllRecomps has not run these games.

Development progress

The authors report the front end, story levels and arcade modes running with audio and a controller. They list a dimmer picture, an unreproduced horizontal line, and unbound keyboard stick directions as known problems.

Source: Official README ↗ · Checked Oct 12, 2026

Known limitations

16:9 is experimental: the 3D projection widens, but HUD, menus and movies can stretch because those 2D elements still use original 640x480 coordinates.

Source: Official README ↗ · Checked Oct 12, 2026

Getting started

Requires Windows 10/11 64-bit, Visual Studio 2019/2022 with Desktop development with C++, CMake 3.20+ and Python 3.10+. Extract your disc into game/ with default.xbe and rebuild generated code locally.

Source: Official README ↗ · Checked Oct 12, 2026

Some projects require files from your own copy of the original game. Follow the official instructions.