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PlayStation 4 / Projects for this title

Crash Team Racing: Nitro-Fueled

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Crash Team Racing: Nitro-Fueled
Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.

A starting point

GetLostIn’s Windows fork of SacredFire runs CTR Nitro-Fueled’s PS4 code through a game-specific runtime and a shadPS4-derived Vulkan renderer, with a launcher and configurable graphics.

The original x86-64 game code runs on the CPU while a runtime replaces PS4 system calls and translates GPU work to Vulkan. This architecture is cataloged as a game-specific compatibility layer.

Source: Official project README — editorial review ↗ · Checked Oct 14, 2026

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Each project has its own requirements and goals. “Release available” does not guarantee stability or tested compatibility. Open each project page for sources and instructions.

Crash Team Racing: Nitro-Fueled — project comparison
Project / repositoryProject typeDevelopment stageDocumented target systemsSource review
Crash Team Racing: Nitro-Fueled — GetLostInGetLostIn/CTR-NitroFueled-PCCompatibility layerPlayableWindows, Linux, Steam DeckBibliographic checks complete

What to check in the sources

  • Required original game edition, region and files.
  • Documented operating system, architecture, dependencies and controls.
  • Known limitations and differences between releases and test builds.
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