
GetLostIn’s Windows fork of SacredFire runs CTR Nitro-Fueled’s PS4 code through a game-specific runtime and a shadPS4-derived Vulkan renderer, with a launcher and configurable graphics.
Windows · Linux · Steam Deck
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GetLostIn’s Windows fork of SacredFire runs CTR Nitro-Fueled’s PS4 code through a game-specific runtime and a shadPS4-derived Vulkan renderer, with a launcher and configurable graphics.
The original x86-64 game code runs on the CPU while a runtime replaces PS4 system calls and translates GPU work to Vulkan. This architecture is cataloged as a game-specific compatibility layer.
Source: Official project README — editorial review ↗ · Checked Oct 14, 2026
This summary describes the featured project, not every project in the group. Individual pages explain each project’s differences and sources.
Each project has its own requirements and goals. “Release available” does not guarantee stability or tested compatibility. Open each project page for sources and instructions.
| Project / repository | Project type | Development stage | Documented target systems | Source review |
|---|---|---|---|---|
| Crash Team Racing: Nitro-Fueled — GetLostInGetLostIn/CTR-NitroFueled-PC | Compatibility layer | Playable | Windows, Linux, Steam Deck | Bibliographic checks complete |