allrecomps

PlayStation / Source port

Digimon World 2003 — dw2003recomp

dw2003recomp rebuilds the European PS1 Digimon World 2003 from matching C and compiles that source for PC. It is a source port of the PAL World 3 edition, with a launcher and optional mods.

Release availableLinux
Digimon World 2003 — dw2003recomp
Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.

About this project

dw2003recomp rebuilds the European PS1 Digimon World 2003 from matching C and compiles that source for PC. It is a source port of the PAL World 3 edition, with a launcher and optional mods.

Source: Official project README — editorial review ↗ · Checked Oct 21, 2026

Compatibility

Use your own Europe SLES-03936 raw one-track MODE2/2352 BIN+CUE, 692,146,560 bytes, SHA-1 457cb233349ba841e03b33d8060f8fbcadd45cb3. Current support is Linux x86-64/glibc 2.39+; Windows is on the way and macOS is not planned.

Source: Official project README — editorial review ↗ · Checked Oct 21, 2026

Documented support and independently tested compatibility are different. AllRecomps has not run these games.

Development progress

The primary guide supplies a Linux player package and matching-rebuild explanation; remaining bugs and behavior differences are handled through its public issue templates.

Source: Official project README — editorial review ↗ · Checked Oct 21, 2026

The latest non-prerelease GitHub release observed is v0.4.1. A release does not establish stability, complete gameplay or tested platform support.

Source: GitHub latest release (automatic) ↗ · Checked Oct 21, 2026

Known limitations

Other regional editions and ordinary 2048-byte ISOs are not substitutes for the specified dump. Future Windows support is not current compatibility. Report crashes through the project template without attaching original game files.

Source: Official project README — editorial review ↗ · Checked Oct 21, 2026

Getting started

Download the official AppImage and SHA256SUMS, verify the package, make it executable and run it. In Disc select/drop the CUE or BIN, let the hash check finish and press Play. Without FUSE use --appimage-extract-and-run.

Source: Official project README — editorial review ↗ · Checked Oct 21, 2026

Some projects require files from your own copy of the original game. Follow the official instructions.