allrecomps

New in the library

Recently added

The projects newly added to the library, newest first.

Addition dates are shown when recorded. Pending projects are labeled on their cards; a catalog listing does not confirm that a game is ready to play.

11 added projects

inFAMOUS Second Son — HayatoG

Added on

PlayStation 4Compatibility layer

HayatoG’s inFAMOUS Second Son runtime loads the PS4 game code on PC, reimplements its system services and translates GPU work to Vulkan, with Linux gameplay reports and an unverified Windows build.

Linux · Windows

Project artwork not found

Added on

PlayStation 4Compatibility layer

Shadow of the Colossus — PS4 PC Port (AjncSystem): project listed by the catalog bot. Explore the linked repository; its identity, classification and documented requirements await verification.

Not documented

Pending review

Soulcalibur — Dreamcast Recompiled
DreamcastRecompilation

This Soulcalibur Dreamcast project uses dreamcomp to statically translate SH-4 code to C++, with Windows builds, configurable rendering, input remapping and virtual memory-card saves.

Windows

San Francisco Rush 2049 — Recompiled
Nintendo 64Recompilation

This N64Recomp-based edition of San Francisco Rush 2049 translates the Nintendo 64 game’s MIPS code to C, using RT64 for rendering, with desktop and browser builds.

Windows · Linux · Other

Bloodborne — BloodBorneButPc
PlayStation 4Compatibility layer

BloodBorneButPc combines a Windows launcher with a Bloodborne-specific runtime derived from bbport and shadPS4, adding save profiles, configurable graphics and controller options.

Windows

Paper Mario — PaperBoat

Paper Mario — PaperBoat

Release available
Nintendo 64Source port

PaperBoat is Harbour Masters’ Paper Mario 64 source port, built on the game’s decompilation and libultraship, with desktop builds, configurable renderers and custom assets.

Windows · Linux · macOS

God of War III Remastered — FelipePrado0
PlayStation 4Compatibility layer

This God of War III Remastered runtime loads the PS4 game code on PC, replaces PS4 system services and renders through a modified shadPS4 Vulkan core, with Windows and experimental Linux support.

Windows · Linux

Crash Team Racing: Nitro-Fueled — GetLostIn
PlayStation 4Compatibility layer

GetLostIn’s Windows fork of SacredFire runs CTR Nitro-Fueled’s PS4 code through a game-specific runtime and a shadPS4-derived Vulkan renderer, with a launcher and configurable graphics.

Windows · Linux · Steam Deck

Crash Team Racing — High Octane
PlayStationSource port

High Octane is a Crash Team Racing source port based on ctr-native, with Windows, PS Vita and browser builds, widescreen, configurable controls and optional 60 FPS.

Windows · Other