GameCube Wind Waker rebuilt from decompiled code for Switch, with native rendering, saves and an options menu. USA and European revision-0 discs require matching builds; performance and shader limitations remain documented.
Wind Waker HD from Wii U, statically recompiled for Switch with deko3d graphics, touchscreen menus, gyro aiming and save states. Prepare the build from your own supported Wii U dump using the project installer or toolchain.
OpenCE-based Halo: Combat Evolved port for Switch, built from the Xbox decompilation with deko3d rendering. Includes a dedicated Switch package, controller support and documented multiplayer features; requires your own Xbox game data.
The original Xbox version of Underground 2 translated to C for Switch, with Vulkan/OpenGL renderers, widescreen, saves and two-player split screen. Requires extracted Xbox data; some lighting and texture modes remain unfinished.
Most Wanted 2005 from Xbox 360 statically recompiled with ReXGlue for Switch. A browser-based installer selects regional builds and prepares shaders from your own disc; demanding areas and first-run shader compilation can reduce smoothness.
The Android edition of Most Wanted 2012 adapted for Switch with a compatibility loader and Dynarmic CPU recompilation. Supports controllers and offline play, using your own version 1.3.128 APK/OBB; remains experimental.
Silent Hill 2’s PC executable statically recompiled for Switch ARM64, with compatibility for documented Enhanced Edition packs. Requires the exact supported executable and your game installation; shaders and high-frame-rate video decoding have limitations.
A Switch compatibility wrapper for the Android 64-bit Anniversary Edition of Bully. Loads the original native library and assets from your own APK v1.4.311. The maintainer identifies it as unfinished work with temporary runtime workarounds.
The Android release of Symphony of the Night adapted to Switch through a small compatibility environment. Requires APK v1.0.6 with its ARM64 library and data; supports configuration for resolution and button layout.
Android Chrono Trigger v2.1.5 adapted to Switch with a compatibility wrapper, controller menus, configurable fonts and optional mods. Requires the matching ARM64 libraries and complete assets from your own APK.
HarbourMasters’ Starship brings Star Fox 64 to Switch with a dedicated release and PC-side asset preparation. Requires a supported US ROM; European/Japanese voice replacement is documented separately from base-game compatibility.
Nintendo Switch
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Good to know
Before choosing a port
Are these eShop releases?
This selection covers independent homebrew projects. Each adapts a specific game edition to Switch and has its own authors, instructions and limitations.
Are they all recompilations?
There are static recompilations, ports built from decompiled code and wrappers providing another environment’s APIs. Filters and project profiles identify the documented technique.
Where are the files and downloads?
Open a profile for the official repository and releases. AllRecomps does not host commercial games. Each project’s instructions explain the required edition and files from your own copy.
Does this change original-console categories?
Switch is this collection’s destination. A project based on an Xbox game retains its source platform and can also appear here when Switch support is documented.