About this project
The PS4 game code executes directly on x86-64 while SacredFire/bbport replaces system-library interfaces and a shadPS4-derived renderer translates graphics to Vulkan. This is a game-specific compatibility runtime.
Source: Project README ↗ · Checked Oct 17, 2026
Compatibility
The README documents Linux and Windows x86-64, an AVX CPU and Vulkan 1.3 graphics, recommending at least 6 GB VRAM. It reports maintainer tests on NVIDIA and community reports on AMD; experimental higher resolutions were validated only on Linux.
Source: Project README ↗ · Checked Oct 17, 2026
Documented support and independently tested compatibility are different. AllRecomps has not run these games.
Development progress
Public GitHub release recorded at this review: ufc3-v0.1.5, published 2026-10-16 (São Paulo time). A release does not establish stability, complete gameplay or tested compatibility.
Source: GitHub release notes ↗ · Checked Oct 17, 2026
The latest non-prerelease GitHub release observed is ufc3-v0.1.6. A release does not establish stability, complete gameplay or tested platform support.
Source: GitHub latest release (automatic) ↗ · Checked Oct 17, 2026
Known limitations
The maintainer reports lower fight performance on Windows than Linux. AMD freezes still need confirmation after a possible fix; changing monitors during startup can crash the NVIDIA driver. Private online hosting and 2K/4K resolution are experimental.
Source: Project README ↗ · Checked Oct 17, 2026
Getting started
Follow the official release instructions for your system and provide your own CUSA06534 base game plus update 1.14. Windows uses UFC3.exe; Linux packages provide a launcher and command-line entry points. No game files are included.
Source: Project README ↗ · Checked Oct 17, 2026
Some projects require files from your own copy of the original game. Follow the official instructions.



