allrecomps

GameCube / Recompilation

Luigi’s Mansion — PC port (rob646464)

Aurora-based static recompilation of Luigi’s Mansion with widescreen, frame interpolation, optional enhanced lighting and access to regional Hidden Mansion content. Requires your own GameCube data; optional restored content has documented bugs.

Release availableWindows · Linux
Luigi’s Mansion — PC port (rob646464)
Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.

About this project

The repository identifies this as a native PC port using static recompilation on Aurora. The README documents widescreen/ultrawide, optional lighting and restored unused content; it is a separate project from sp00nznet/luigismansion.

Source: Repository description ↗ · Checked Oct 20, 2026

Compatibility

Version 1.0.1 lists a Windows 10/11 x64 package using Direct3D 12. The older v1.0 release also supplies a Linux x86-64 archive; an equally recent Linux build was not found in v1.0.1.

Source: Official release packages ↗ · Checked Oct 20, 2026

Game logic stays at 30 updates per second while intermediate frames are interpolated. The documented upper setting of 320 FPS is an option, not a performance guarantee. Both USA and PAL data are recommended for all regional features.

Source: Project documentation ↗ · Checked Oct 20, 2026

Documented support and independently tested compatibility are different. AllRecomps has not run these games.

Development progress

The latest public release observed is v1.0.1. A published package does not certify stability or complete gameplay.

Source: GitHub release notes ↗ · Checked Oct 20, 2026

The latest non-prerelease GitHub release observed is v1.0.1. A release does not establish stability, complete gameplay or tested platform support.

Source: GitHub latest release (automatic) ↗ · Checked Oct 20, 2026

Known limitations

Ambient occlusion can cause blocky character shading; interpolation can disturb water and vacuum-hose effects. Restored content and difficulty sliders have bugs, and the two-player mode is unfinished rather than a completed feature.

Source: Project documentation ↗ · Checked Oct 20, 2026

Getting started

On first launch select your own USA GLME01 and/or European GLMP01 disc image (ISO/RVZ) or extracted folder. The bundled compiler then prepares the game locally. No game data is included. Keep settings.ini when updating; use F1 to open options.

Source: Project documentation ↗ · Checked Oct 20, 2026

Some projects require files from your own copy of the original game. Follow the official instructions.