allrecomps

NES / Recompilation

The Guardian Legend

Experimental Guardian Legend USA port with NESRecomp-generated C. Native reset/game code runs with explicitly configured sound interpreter islands; zero dispatch misses does not mean zero interpreted code.

Not documentedmacOS
The Guardian Legend
Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.

About this project

Experimental Guardian Legend USA port with NESRecomp-generated C. Native reset/game code runs with explicitly configured sound interpreter islands; zero dispatch misses does not mean zero interpreted code.

Source: Official README ↗ · Checked Oct 12, 2026

Compatibility

Not documented in the available sources.

Documented support and independently tested compatibility are different. AllRecomps has not run these games.

Development progress

Not documented in the available sources.

Known limitations

Intel macOS builds and title-screen/900-frame no-input smoke checks are reported. Independent co-simulation currently diverges, and Linux/Windows game builds are unvalidated; this is not a finished port.

Source: Official README ↗ · Checked Oct 12, 2026

Getting started

Requires the verified mapper-2 ROM SHA-256 5dd3fc3140066c3574b69557d3ebfe08fb0d110eaf8e309634ab1398eb0857b7; no BIOS. Build dependencies include Python 3.10+, CMake 3.20+, C/C++ compiler and SDL2.

Source: Official README ↗ · Checked Oct 12, 2026

Some projects require files from your own copy of the original game. Follow the official instructions.