allrecomps

PlayStation / Source port

Crash Bandicoot — c1

Crash Bandicoot C port is only partially playable. Copy NSD/NSF data from all four S0–S3 directories; reported code/functionality percentages are source metrics, not a completed campaign.

In developmentLinux
Crash Bandicoot — c1
Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.

About this project

Crash Bandicoot C port is only partially playable. Copy NSD/NSF data from all four S0–S3 directories; reported code/functionality percentages are source metrics, not a completed campaign.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Compatibility

Documented targets for this variant: Linux. These entries include experimental or source-build routes when explicitly stated above; read this project’s limitations before choosing a package.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Documented support and independently tested compatibility are different. AllRecomps has not run these games.

Development progress

Primary documentation excerpt (translated where needed): “At the moment the game is only partially playable with a number of currently identified issues.”

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Known limitations

Compatibility and feature scope are limited to this variant’s documented evidence. No additional OS support, complete-game validation, hardware benchmark or future roadmap feature is inferred from repository metadata.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Getting started

Primary documentation excerpt (translated where needed): “To run c1, `cd` into the main project directory and run `./c1`.”

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Some projects require files from your own copy of the original game. Follow the official instructions.