About this project
CTR-ModSDK-derived native source port with SDL3. Extract BIGFILE.BIG, KART.HWL and all listed movie/audio tracks from your NTSC-U disc; incomplete extraction breaks resources.
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Compatibility
Documented targets for this variant: Windows, Linux. These entries include experimental or source-build routes when explicitly stated above; read this project’s limitations before choosing a package.
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Documented support and independently tested compatibility are different. AllRecomps has not run these games.
Development progress
The primary guide documents the implementation and preparation described above. AllRecomps has reviewed those sources, not executed the game; source-code coverage and a published package do not certify a full playthrough.
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Known limitations
Compatibility and feature scope are limited to this variant’s documented evidence. No additional OS support, complete-game validation, hardware benchmark or future roadmap feature is inferred from repository metadata.
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Getting started
Primary documentation excerpt (translated where needed): “Create an `assets/` directory next to the executable for packaged builds, or next to the source files for development builds run from `build/` Extract the following from a CTR NTSC-U retail disc image: `BIGFILE.BIG` `SOUNDS/KART.HWL` …”
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Some projects require files from your own copy of the original game. Follow the official instructions.

