About this project
New 3DS Descent port uses picaGL/stereoscopic rendering. Put descent.hog and descent.pig under /3ds/D1; networking is disabled and end-level flythrough is skipped to avoid a crash.
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Compatibility
Documented targets for this variant: Other. These entries include experimental or source-build routes when explicitly stated above; read this project’s limitations before choosing a package.
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Primary documentation excerpt (translated where needed): “Docker + the `devkitpro/devkitarm` image (ARM11 cross-toolchain, libctru, libphysfs, SDL 1.2 3DS port). `bannertool` + `makerom` for `.cia` packaging (provided by the image / portlibs).”
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Documented support and independently tested compatibility are different. AllRecomps has not run these games.
Development progress
The primary guide documents the implementation and preparation described above. AllRecomps has reviewed those sources, not executed the game; source-code coverage and a published package do not certify a full playthrough.
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
The latest non-prerelease GitHub release observed is v2.1.1. A release does not establish stability, complete gameplay or tested platform support.
Source: GitHub latest release (automatic) ↗ · Checked Oct 21, 2026
Known limitations
Primary documentation excerpt (translated where needed): “**Network / multiplayer.** Intentionally disabled (single-player 3DS build). **D1 end-of-level flythrough.** Skipped to avoid a crash (`endlevel.c` bails before the camera flythrough). Levels still advance correctly. **Stereoscopic 3D** — Fully integrated in `master` and hardware …”
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Getting started
Primary documentation excerpt (translated where needed): “Create `/3ds/D1/` on your SD card. Copy **`descent.hog`** and **`descent.pig`** into it. These ship with a legitimate purchase of the game — tested with Descent I on Steam. (Other releases — GOG, CD-ROM — should …”
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Some projects require files from your own copy of the original game. Follow the official instructions.



