About this project
Chocolate Doom prioritizes original DOS behavior rather than modern enhancements. Supply the appropriate IWAD; total-conversion PWADs may need the documented merge process instead of only -file.
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Compatibility
The reviewed primary documentation does not establish a specific supported host OS list for this implementation. A compiler/build host is not automatically a player runtime target.
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Documented support and independently tested compatibility are different. AllRecomps has not run these games.
Development progress
The primary guide documents the implementation and preparation described above. AllRecomps has reviewed those sources, not executed the game; source-code coverage and a published package do not certify a full playthrough.
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
The latest non-prerelease GitHub release observed is chocolate-doom-3.1.1. A release does not establish stability, complete gameplay or tested platform support.
Source: GitHub latest release (automatic) ↗ · Checked Oct 21, 2026
Known limitations
Compatibility and feature scope are limited to this variant’s documented evidence. No additional OS support, complete-game validation, hardware benchmark or future roadmap feature is inferred from repository metadata.
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Getting started
Primary documentation excerpt (translated where needed): “With Vanilla Doom there is no way to include sprites in PWAD files. Chocolate Doom’s ‘-file’ command line option behaves exactly the same as Vanilla Doom, and trying to play TCs by adding the WAD …”
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Some projects require files from your own copy of the original game. Follow the official instructions.

