About this project
This game-specific SNESRecomp port uses SDL3/ImGui and offers widescreen, save states, rewind and optional translation/mod support. The ROM is supplied separately by the player.
Source: Official project README — editorial review ↗ · Checked Oct 21, 2026
Compatibility
Use the Japanese ROM of 1,310,720 bytes, SHA-256 e8a33b6c8e15cf0aa60e9694471a51926fb97ad895d4714384c6abff28a33a1f. An optional copier header is normalized. Windows and Linux Flatpak packaging are documented; another revision needs separate validation.
Source: Official project README — editorial review ↗ · Checked Oct 21, 2026
Documented support and independently tested compatibility are different. AllRecomps has not run these games.
Development progress
The README documents PT-BR and English translation support, rumble, rewind and configurable hotkeys, while keeping untested optional features distinct.
Source: Official project README — editorial review ↗ · Checked Oct 21, 2026
The latest non-prerelease GitHub release observed is v1.0. A release does not establish stability, complete gameplay or tested platform support.
Source: GitHub latest release (automatic) ↗ · Checked Oct 21, 2026
Known limitations
MSU support is explicitly untested. Driver/shader/active-mod changes can trigger a cold boot when closing the menu. Automated CTests do not replace physical controller/audio/display or full-game testing.
Source: Official project README — editorial review ↗ · Checked Oct 21, 2026
Getting started
Start AckmanRecomp.exe or install/run the official Flatpak and select your ROM when prompted. Esc opens settings; put .snesmod files in mods/ and supported OpenGL shaders in shaders/. Back up states and saves before changing active mods.
Source: Official project README — editorial review ↗ · Checked Oct 21, 2026
Some projects require files from your own copy of the original game. Follow the official instructions.



