allrecomps

SNES / Recompilation

Go Go Ackman — gogoackman1recomp

This game-specific SNESRecomp port uses SDL3/ImGui and offers widescreen, save states, rewind and optional translation/mod support. The ROM is supplied separately by the player.

Release availableWindows · Linux
Go Go Ackman — gogoackman1recomp
Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.

About this project

This game-specific SNESRecomp port uses SDL3/ImGui and offers widescreen, save states, rewind and optional translation/mod support. The ROM is supplied separately by the player.

Source: Official project README — editorial review ↗ · Checked Oct 21, 2026

Compatibility

Use the Japanese ROM of 1,310,720 bytes, SHA-256 e8a33b6c8e15cf0aa60e9694471a51926fb97ad895d4714384c6abff28a33a1f. An optional copier header is normalized. Windows and Linux Flatpak packaging are documented; another revision needs separate validation.

Source: Official project README — editorial review ↗ · Checked Oct 21, 2026

Documented support and independently tested compatibility are different. AllRecomps has not run these games.

Development progress

The README documents PT-BR and English translation support, rumble, rewind and configurable hotkeys, while keeping untested optional features distinct.

Source: Official project README — editorial review ↗ · Checked Oct 21, 2026

The latest non-prerelease GitHub release observed is v1.0. A release does not establish stability, complete gameplay or tested platform support.

Source: GitHub latest release (automatic) ↗ · Checked Oct 21, 2026

Known limitations

MSU support is explicitly untested. Driver/shader/active-mod changes can trigger a cold boot when closing the menu. Automated CTests do not replace physical controller/audio/display or full-game testing.

Source: Official project README — editorial review ↗ · Checked Oct 21, 2026

Getting started

Start AckmanRecomp.exe or install/run the official Flatpak and select your ROM when prompted. Esc opens settings; put .snesmod files in mods/ and supported OpenGL shaders in shaders/. Back up states and saves before changing active mods.

Source: Official project README — editorial review ↗ · Checked Oct 21, 2026

Some projects require files from your own copy of the original game. Follow the official instructions.