allrecomps

Nintendo 64 / Source port

GoldenEye 007 — goldenpad

Goldenpad uses original US N64 ROM data on Apple platforms. Mobile requires iOS/iPadOS 17+ and a local Xcode/PadMint build; Simulator verification is not broad physical-device gameplay validation.

Release availablemacOS · iOS · iPadOS
GoldenEye 007 — goldenpad
Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.

About this project

Goldenpad uses original US N64 ROM data on Apple platforms. Mobile requires iOS/iPadOS 17+ and a local Xcode/PadMint build; Simulator verification is not broad physical-device gameplay validation.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Compatibility

Documented targets for this variant: macOS, iOS, iPadOS. These entries include experimental or source-build routes when explicitly stated above; read this project’s limitations before choosing a package.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Primary documentation excerpt (translated where needed): “Generate this file locally from your own legally acquired NTSC-U GoldenEye dump. Do not download or request a converted ROM. Renaming a normal ROM does not work.”

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Documented support and independently tested compatibility are different. AllRecomps has not run these games.

Development progress

The primary guide documents the implementation and preparation described above. AllRecomps has reviewed those sources, not executed the game; source-code coverage and a published package do not certify a full playthrough.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

The latest non-prerelease GitHub release observed is v0.2.2. A release does not establish stability, complete gameplay or tested platform support.

Source: GitHub latest release (automatic) ↗ · Checked Oct 21, 2026

Known limitations

Primary documentation excerpt (translated where needed): “Preview 9 retains Preview 5's native-60-Hz automatic player/guard firing cadence repair through one shared source-derived interval conversion. It does not change semi-auto classifications, first-shot behavior, damage, ammunition, or controls. Preview 4 replaced the separate movement …”

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Getting started

Primary documentation excerpt (translated where needed): “You need an iPhone or iPad running iOS/iPadOS 17 or later, an Apple Silicon Mac with Xcode, an Apple ID, and your own original US GoldenEye 007 Nintendo 64 ROM.”

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Some projects require files from your own copy of the original game. Follow the official instructions.