allrecomps

PSP / Recompilation

Grand Theft Auto: Vice City Stories — vice-city-stories-recomp

Separate PSP static port with native launcher and original data. Bloom currently needs CPU readback and is absent in default GPU swapchain; missions/saves have less testing than basic rendering.

Release availableWindows · macOS
Grand Theft Auto: Vice City Stories — vice-city-stories-recomp
Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.

About this project

Separate PSP static port with native launcher and original data. Bloom currently needs CPU readback and is absent in default GPU swapchain; missions/saves have less testing than basic rendering.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Compatibility

Documented targets for this variant: Windows, macOS. These entries include experimental or source-build routes when explicitly stated above; read this project’s limitations before choosing a package.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Primary documentation excerpt (translated where needed): “Windows 10 or 11, 64-bit, with a Vulkan 1.1 driver (the standard NVIDIA, AMD or Intel driver includes one) A CPU with AVX2, FMA, BMI1/BMI2, LZCNT, F16C, MOVBE and POPCNT. The game checks at startup …”

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Documented support and independently tested compatibility are different. AllRecomps has not run these games.

Development progress

The primary guide documents the implementation and preparation described above. AllRecomps has reviewed those sources, not executed the game; source-code coverage and a published package do not certify a full playthrough.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

The latest non-prerelease GitHub release observed is v1.0.0. A release does not establish stability, complete gameplay or tested platform support.

Source: GitHub latest release (automatic) ↗ · Checked Oct 21, 2026

Known limitations

Primary documentation excerpt (translated where needed): “**Bloom** is composited on the CPU, so it only has a visible effect when frame presentation is set to CPU readback. With the default GPU swapchain it stays off. **Missions and save games** have had …”

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Getting started

Primary documentation excerpt (translated where needed): “Open the **Releases** page of this repository and download the latest `VCSNative-Windows.zip`. Unzip the whole `VCSNative` folder somewhere you can write to (not `Program Files`). It contains two programs: **`VCSNative.exe`**: the game. **`VCSLauncher.exe`**: a settings …”

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Some projects require files from your own copy of the original game. Follow the official instructions.