About this project
Re:Integral combines recovered PS1 Integral C with PsyZ and Godot presentation. Windows x86 is current; Linux is explicitly planned, not supported in 0.3 packages.
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Compatibility
Documented targets for this variant: Windows. These entries include experimental or source-build routes when explicitly stated above; read this project’s limitations before choosing a package.
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Primary documentation excerpt (translated where needed): “Turn classification: **verified implementation progress**. The preceding map-name answer was informational/no implementation progress; current branch, worktree, ledger and native font sources were revalidated. No blocker. Full objective and M5 parents remain active and incomplete. Added …”
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Documented support and independently tested compatibility are different. AllRecomps has not run these games.
Development progress
Primary documentation excerpt (translated where needed): “CTest covers the native runtime, launcher, content import, resource overrides, input, audio and renderer protocol. Godot editor/runtime and release-package checks have separate coverage. See the SDK ledger and validation evidence for tested configurations and limits.”
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
The latest non-prerelease GitHub release observed is v0.3.0. A release does not establish stability, complete gameplay or tested platform support.
Source: GitHub latest release (automatic) ↗ · Checked Oct 21, 2026
Known limitations
Compatibility and feature scope are limited to this variant’s documented evidence. No additional OS support, complete-game validation, hardware benchmark or future roadmap feature is inferred from repository metadata.
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Getting started
Primary documentation excerpt (translated where needed): “Both game and SDK require **64-bit Windows 10 22H2 or Windows 11** and .NET Framework 4.8 for the launcher. The gameplay host remains x86; Godot and the supporting tools are x64. Godot uses **Vulkan Forward+** …”
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Some projects require files from your own copy of the original game. Follow the official instructions.



