About this project
This ReXGlue project recompiles Xbox 360 Naruto: Rise of a Ninja for Windows, with a launcher, controller support and a native Direct3D 12 graphics path.
Source: Official project README — editorial review ↗ · Checked Oct 21, 2026
Compatibility
Provide your own extracted Xbox 360 game, including default.xex. The README documents Windows x64, Direct3D 12 and the Visual C++ Redistributable. A controller is recommended, while launcher options cover keyboard and mouse.
Source: Official project README — editorial review ↗ · Checked Oct 21, 2026
Documented support and independently tested compatibility are different. AllRecomps has not run these games.
Development progress
The README documents a native D3D12 path, a Xenos fallback and configurable controls; visual problems and crashes remain.
Source: Official project README — editorial review ↗ · Checked Oct 21, 2026
The latest non-prerelease GitHub release observed is v0.2.0-beta.2. A release does not establish stability, complete gameplay or tested platform support.
Source: GitHub latest release (automatic) ↗ · Checked Oct 21, 2026
Known limitations
The native D3D12 path and a Xenos fallback are distinct options. Higher-frame-rate settings are not proof of stable play throughout the game. The README still notes visual problems and crashes; unsupported operating systems are not inferred.
Source: Official project README — editorial review ↗ · Checked Oct 21, 2026
Getting started
Follow the official launcher setup to select the game-data directory and prepare the local runtime. Start with the default rendering and frame-rate settings before trying the optional higher-refresh modes; retain a copy of saves before updates.
Source: Official project README — editorial review ↗ · Checked Oct 21, 2026
Some projects require files from your own copy of the original game. Follow the official instructions.



