allrecomps

Xbox / Recompilation

Project Gotham Racing 2 — XBE Recomp

Local-build Xbox static recompilation for Windows, accepting PAL v2 and North American v5 discs. Includes widescreen, wheel support and documented system link. Optional 60 FPS races and Xbox Live DLC loading remain experimental.

Release availableWindows
Project Gotham Racing 2 — XBE Recomp
Source ↗

Multiplayer

Support in this project — multiplayer in the original game may differ.

Local

On the same device

Not confirmed

LAN

Over a local network

Documented support

The maintainer reports working System Link over LAN or a direct join_ip connection. This is project documentation, not an AllRecomps network test.

Project source ↗ ·

Online

Over the internet

Not confirmed

Original Xbox PAL/NTSC port on Windows. Reviewed version: v1.0.2.

“Documented support” means reported by the project. AllRecomps has not tested matches or servers. “Not confirmed” does not mean the feature does not work. Report a correction ↗

About this project

The original Xbox x86 executable is statically translated with Xbox XBE Recomp; graphics and audio use Windows replacements. Settings include Direct3D 11/12, ultrawide, render scale, MSAA/FXAA and a configurable wheel/pedal layout with force feedback.

Source: Official project README — editorial review ↗ · Checked Oct 23, 2026

Compatibility

Requires Windows 10/11 x64, Direct3D 11/12, about 15 GB free and a supported disc: European PAL version 2 or North American NTSC version 5, title ID 4D53004B. The Japanese release is not checked.

Source: Official project README — editorial review ↗ · Checked Oct 23, 2026

Documented support and independently tested compatibility are different. AllRecomps has not run these games.

Development progress

Public release v1.0.2 was published on 2026-10-23. Release availability is not a guarantee of complete gameplay or stability.

Source: Official release notes ↗ · Checked Oct 23, 2026

The author reports racing, saving and system link over LAN or a direct IP. Release 1.0.2 fixes in-race radio, replay depth-of-field and wheel reconnection handling; this does not establish universal compatibility.

Source: Official release notes ↗ · Checked Oct 23, 2026

The latest non-prerelease GitHub release observed is v1.0.2. A release does not establish stability, complete gameplay or tested platform support.

Source: GitHub latest release (automatic) ↗ · Checked Oct 23, 2026

Known limitations

Default races keep the console’s 30 FPS, with menus at 60. Optional 60 FPS races can dip on busy streets; DLC Paris/Long Beach and cars require the player’s own booster-pack/update files and are experimental. Reverb and sound filters remain unmodelled.

Source: Official project README — editorial review ↗ · Checked Oct 23, 2026

Getting started

Get PGR2Launcher.exe, select your own supported ISO or disc folder and choose Build, then Play. About 1.4 GB of portable tools are downloaded; the first build is estimated at 30–90 minutes. Keep PGR2/play/hdd to preserve profiles and saves when moving or removing the build.

Source: Official project README — editorial review ↗ · Checked Oct 23, 2026

Some projects require files from your own copy of the original game. Follow the official instructions.