allrecomps

PC (DOS) / Source port

Quake — chocolate-quake

Chocolate Quake preserves DOS 1.09 behavior. Place your PAK data under id1 or specify -basedir/-game; vcpkg desktop builds and Linux system-library builds are documented separately.

Release availableWindows · Linux · macOS
Quake — chocolate-quake
Source ↗

About this project

Chocolate Quake preserves DOS 1.09 behavior. Place your PAK data under id1 or specify -basedir/-game; vcpkg desktop builds and Linux system-library builds are documented separately.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Compatibility

Documented targets for this variant: Windows, Linux, macOS. These entries include experimental or source-build routes when explicitly stated above; read this project’s limitations before choosing a package.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Primary documentation excerpt (translated where needed): “C compiler with C99 support CMake 3.21 or newer Ninja (recommended) Git SDL2 >= 2.26.5 SDL2_net Audio libraries: libvorbis + libvorbisfile libflac libmad (MP3)”

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Documented support and independently tested compatibility are different. AllRecomps has not run these games.

Development progress

The primary guide documents the implementation and preparation described above. AllRecomps has reviewed those sources, not executed the game; source-code coverage and a published package do not certify a full playthrough.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

The latest non-prerelease GitHub release observed is chocolate-quake-2.1.0. A release does not establish stability, complete gameplay or tested platform support.

Source: GitHub latest release (automatic) ↗ · Checked Oct 21, 2026

Known limitations

Compatibility and feature scope are limited to this variant’s documented evidence. No additional OS support, complete-game validation, hardware benchmark or future roadmap feature is inferred from repository metadata.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Getting started

Primary documentation excerpt (translated where needed): “To run Chocolate Quake, you need a directory named `id1` containing your game data (PAK files). You can also customize the location and name of the game directory using the command-line parameters (`-basedir` and `-game`, …”

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Some projects require files from your own copy of the original game. Follow the official instructions.