About this project
Despite its repository suffix, this project documents static recompilation of Xbox RalliSport Challenge 2. Linux is the primary host, with a separate cross-compiled Windows executable.
Source: Official project README — editorial review ↗ · Checked Oct 21, 2026
Compatibility
Use your own NTSC Xbox title 4D530039 with default.xbe and its extracted game files. The source build lists CMake 3.20+, Ninja, Clang/C11, Python, SDL2, OpenSSL, libepoxy and Vulkan dependencies.
Source: Official project README — editorial review ↗ · Checked Oct 21, 2026
Documented support and independently tested compatibility are different. AllRecomps has not run these games.
Development progress
The project provides a Linux-first static-recompilation workflow and a Windows cross-build tested through Wine.
Source: Official project README — editorial review ↗ · Checked Oct 21, 2026
The latest non-prerelease GitHub release observed is v0.6.0-windows. A release does not establish stability, complete gameplay or tested platform support.
Source: GitHub latest release (automatic) ↗ · Checked Oct 21, 2026
Known limitations
Windows testing is reported through Wine, not established as native Windows gameplay coverage. A repository named decomp does not by itself determine execution technique, and package availability does not prove all races are validated.
Source: Official project README — editorial review ↗ · Checked Oct 21, 2026
Getting started
Follow the extraction and code-generation pipeline with your local files, build the Linux runtime using the documented toolchain and start it with the expected data directory. Use the Windows packaging instructions only for that separate target.
Source: Official project README — editorial review ↗ · Checked Oct 21, 2026
Some projects require files from your own copy of the original game. Follow the official instructions.



