About this project
This repository documents building and signing the SK8-based Xbox 360 Skate 3 adaptation for iOS. It provides a local setup pipeline and device tuning rather than a macOS gameplay port.
Source: Official project README — editorial review ↗ · Checked Oct 21, 2026
Compatibility
Supply your own Skate 3 disc and title update. Building requires a Mac with full Xcode, an Apple ID, Homebrew CMake/Ninja, roughly 12 GB free and 8 GB RAM. macOS is the build host; the resulting game target is iOS.
Source: Official project README — editorial review ↗ · Checked Oct 21, 2026
Documented support and independently tested compatibility are different. AllRecomps has not run these games.
Development progress
The setup describes device installation and runtime tuning with measurements on specific iPhones. Those measurements do not establish a fixed frame rate.
Source: Official project README — editorial review ↗ · Checked Oct 21, 2026
The latest non-prerelease GitHub release observed is v2.7.1. A release does not establish stability, complete gameplay or tested platform support.
Source: GitHub latest release (automatic) ↗ · Checked Oct 21, 2026
Known limitations
Performance examples are measurements on specific devices, not a locked-60-FPS guarantee. Free Apple-ID signing has provisioning restrictions and must be maintained. First builds are substantial; keep saves before rebuilding or reinstalling.
Source: Official project README — editorial review ↗ · Checked Oct 21, 2026
Getting started
Follow the repository’s setup script to obtain the documented SK8 engine branch, generate code from your data, compile, sign and install on your device. Touch controls appear without a controller. Runtime presets are read from Documents/user/iosargs.txt in the app container.
Source: Official project README — editorial review ↗ · Checked Oct 21, 2026
Some projects require files from your own copy of the original game. Follow the official instructions.



