About this project
SCDA-XBERecomp translates the original Xbox Double Agent x86 code to C++ for Windows x64, using Direct3D 12 and XAudio2 with replacement console interfaces.
Source: Official project README — editorial review ↗ · Checked Oct 21, 2026
Compatibility
Use your own original Xbox ISO or extracted game files. This is the original-Xbox game, not the different Xbox 360/PS3 version. The runtime target documented here is Windows 64-bit.
Source: Official project README — editorial review ↗ · Checked Oct 21, 2026
Documented support and independently tested compatibility are different. AllRecomps has not run these games.
Development progress
The README supplies an official release route, first-run code generation and integrated settings. It does not establish an independent AllRecomps gameplay benchmark.
Source: Official project README — editorial review ↗ · Checked Oct 21, 2026
The latest non-prerelease GitHub release observed is V2. A release does not establish stability, complete gameplay or tested platform support.
Source: GitHub latest release (automatic) ↗ · Checked Oct 21, 2026
Known limitations
The first source build can be lengthy on weaker hardware. An installer or settings menu is not a full-campaign test matrix; unsupported OS targets and alternative console editions are not inferred. Preserve saves before replacing the runtime.
Source: Official project README — editorial review ↗ · Checked Oct 21, 2026
Getting started
Place your game data under assets/, run SCDA.exe and allow the first local compilation to complete. F10 opens the settings overlay; options are also exposed in-game. A source build uses build.bat and outputs out/build/release/SCDA.exe.
Source: Official project README — editorial review ↗ · Checked Oct 21, 2026
Some projects require files from your own copy of the original game. Follow the official instructions.



