allrecomps

NES / Source port

Super Dodge Ball — super-super-dodgeball

NES Super Dodge Ball source adapted to SNES. Requires your extracted CHR banks and cc65; MSU-1 music is an optional resource path, not included copyrighted music.

In developmentOther
Super Dodge Ball — super-super-dodgeball
Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.

About this project

NES Super Dodge Ball source adapted to SNES. Requires your extracted CHR banks and cc65; MSU-1 music is an optional resource path, not included copyrighted music.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Compatibility

Documented targets for this variant: Other. These entries include experimental or source-build routes when explicitly stated above; read this project’s limitations before choosing a package.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Primary documentation excerpt (translated where needed): “cc65 - the 65c816 compiler and linker go - in order to generate the chr rom files”

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Documented support and independently tested compatibility are different. AllRecomps has not run these games.

Development progress

The primary guide documents the implementation and preparation described above. AllRecomps has reviewed those sources, not executed the game; source-code coverage and a published package do not certify a full playthrough.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Known limitations

Compatibility and feature scope are limited to this variant’s documented evidence. No additional OS support, complete-game validation, hardware benchmark or future roadmap feature is inferred from repository metadata.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Getting started

Primary documentation excerpt (translated where needed): “Update the `build.sh` file with the location of your cc65 install make sure you've extracted and copied the chr rom banks to `/src` run `build.sh` The output will be in `out/`”

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Some projects require files from your own copy of the original game. Follow the official instructions.