allrecomps

NES / Source port

Super Mario Bros. — lynx_smb

NES disassembly is adapted to Atari Lynx 65C02 with replacement hardware services. Build your own checksum-matched ROM through Windows script or Docker into smb.lnx; host OS is not the game target.

In developmentOther
Super Mario Bros. — lynx_smb
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About this project

NES disassembly is adapted to Atari Lynx 65C02 with replacement hardware services. Build your own checksum-matched ROM through Windows script or Docker into smb.lnx; host OS is not the game target.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Compatibility

Documented targets for this variant: Other. These entries include experimental or source-build routes when explicitly stated above; read this project’s limitations before choosing a package.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Primary documentation excerpt (translated where needed): “**cc65** — provides `ca65`, `ld65`, and `sp65`, plus the Lynx target library (`lynx.lib`). Don't use you package manager, compile from source:”

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Documented support and independently tested compatibility are different. AllRecomps has not run these games.

Development progress

The primary guide documents the implementation and preparation described above. AllRecomps has reviewed those sources, not executed the game; source-code coverage and a published package do not certify a full playthrough.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Known limitations

Compatibility and feature scope are limited to this variant’s documented evidence. No additional OS support, complete-game validation, hardware benchmark or future roadmap feature is inferred from repository metadata.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Getting started

Primary documentation excerpt (translated where needed): “**Supply the NES ROM.** This port does not include any game assets — drop your own legally-obtained *Super Mario Bros.* ROM into the `rom/` directory. Any filename works; it is matched by checksum. The required …”

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Some projects require files from your own copy of the original game. Follow the official instructions.