About this project
BallPad adapts new-coke Strikers to Apple mobile/Metal. Maintained engine version is pinned and verified during build; iOS app controls and upstream desktop changes remain separately tracked.
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Compatibility
Documented targets for this variant: iOS, iPadOS. These entries include experimental or source-build routes when explicitly stated above; read this project’s limitations before choosing a package.
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Primary documentation excerpt (translated where needed): “Work the operator added after the runbook was written. These are requirements to schedule, not deviations from scope.”
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Documented support and independently tested compatibility are different. AllRecomps has not run these games.
Development progress
Primary documentation excerpt (translated where needed): “Version 1.0, build 7 updates the maintained engine to upstream Strikers v1.3.0. It includes upstream fixes for an AI pass crash, goal replay hangs, and input lag with VSync. BallPad retains its own iOS controller …”
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
The latest non-prerelease GitHub release observed is v1.1.1. A release does not establish stability, complete gameplay or tested platform support.
Source: GitHub latest release (automatic) ↗ · Checked Oct 21, 2026
Known limitations
Primary documentation excerpt (translated where needed): “Not yet produced. Remaining: Simulator app bundle, unsigned device build, the N7 clean-reproduction proof, and the explicit statement that physical-device performance, battery/thermal quality and legal/public-release readiness are not established here.”
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Getting started
Primary documentation excerpt (translated where needed): “Engine changes are maintained directly in the pinned source fork. To make local changes, commit them in your engine fork and update its URL, commit, and tree in `scripts/native/common.sh` and the dependency manifest. The build …”
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Some projects require files from your own copy of the original game. Follow the official instructions.


