allrecomps

Nintendo 64 / Source port

Super Smash Bros. — ssb64-dc

Smash 64 Dreamcast source port uses a pinned container/toolchain and your baserom.z64. Linux/macOS are tested build hosts; remaining visual parity work is distinct from a new desktop release.

In developmentOther
Super Smash Bros. — ssb64-dc
Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.

About this project

Smash 64 Dreamcast source port uses a pinned container/toolchain and your baserom.z64. Linux/macOS are tested build hosts; remaining visual parity work is distinct from a new desktop release.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Compatibility

Documented targets for this variant: Other. These entries include experimental or source-build routes when explicitly stated above; read this project’s limitations before choosing a package.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Primary documentation excerpt (translated where needed): “This targets original Dreamcast hardware. Issues about Flycast, Deecy or other emulators will be ignored. In my testing they run fine, but the best way to play the game in an emulator is the original …”

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Documented support and independently tested compatibility are different. AllRecomps has not run these games.

Development progress

The primary guide documents the implementation and preparation described above. AllRecomps has reviewed those sources, not executed the game; source-code coverage and a published package do not certify a full playthrough.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Known limitations

Primary documentation excerpt (translated where needed): “I would say the remaining issues to solve are any kind of minor visual parity with the original unrelated to increased resolution. This includes fine-tuning texure alphas, gamma correction, etc. See CONTRIBUTING.md for a short …”

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Getting started

Primary documentation excerpt (translated where needed): “Builds run in a container that carries the cross-compiler, KallistiOS, the decomp and the exporters at the revisions in `docker/pins.env`. You should have git and docker/podman installed. Tested on Linux (x86) and macOS (arm64); Windows …”

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Some projects require files from your own copy of the original game. Follow the official instructions.