About this project
Nintendo DS backend for reconstructed BattleShip Smash 64 code. Windows PowerShell generates the DS game from your USA ROM; the build host is not a native Windows gameplay target.
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Compatibility
Documented targets for this variant: Other. These entries include experimental or source-build routes when explicitly stated above; read this project’s limitations before choosing a package.
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Primary documentation excerpt (translated where needed): “pwsh -NoProfile -File .\Smash64DS_Port\build.ps1 -Rom C:\path\to\baserom.us.z64 ```”
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Documented support and independently tested compatibility are different. AllRecomps has not run these games.
Development progress
Primary documentation excerpt (translated where needed): “Title screen and full menu navigation. All twelve fighters and all stages. The 1P campaign is playable start to finish. Four-fighter matches on one console (1 human + up to 3 CPUs; no actual DS …”
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Known limitations
Compatibility and feature scope are limited to this variant’s documented evidence. No additional OS support, complete-game validation, hardware benchmark or future roadmap feature is inferred from repository metadata.
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Getting started
Primary documentation excerpt (translated where needed): “```powershell git clone https://github.com/rockenrooster/Smash64DS_Port.git Smash64DS_Port”
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Some projects require files from your own copy of the original game. Follow the official instructions.

