allrecomps

Library

Game directory

856 titles and original systems, in alphabetical order. Each page contains up to 24 entries.

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Wario Land II

Wario Land II

1 project

Wario Land II — Wario Land II’s short README requires the user’s GBC ROM and lists keyboard and Alt+Enter fullscreen controls. Switch 2 support is only a possible future consideration; no tested Switch 2 package is established.

Not documented

WarioWare: Twisted!

WarioWare: Twisted! — mstan/WarioWareTwistedRecomp. Technical references: GBARecomp. Source-build notes: CMake, Ninja, SDL2. Read the documented scope and limitations before choosing a build.

Not documented

Wave Race 64

Wave Race 64

5 projects

The repository describes a native PC Wave Race 64 port using N64Recomp and RT64.

Not documented

Wave Race: Blue Storm

Wave Race: Blue Storm — ethannicholas/bluestorm-recomp. Source-build notes: CMake, Ninja, Clang, Python, Visual Studio, MSVC, SDL2, LLVM. Read the documented scope and limitations before choosing a build.

Not documented

Wayne Gretzky's 3D Hockey

Wayne Gretzky's 3D Hockey — geno55/wg3d-recomp. Technical references: N64Recomp, N64ModernRuntime, RT64, RSPRecomp. Source-build notes: CMake, Ninja, Clang, Python, Visual Studio. Read the documented scope and limitations before choosing a build.

Not documented

WCW vs. nWo: World Tour

WCW vs. nWo: World Tour — jessetbh/WCWvsNWOWorldTourRecomp. Technical references: N64Recomp, N64ModernRuntime, RT64. Read the documented scope and limitations before choosing a build.

Not documented

WCW/nWo Revenge

WCW/nWo Revenge — jessetbh/WCWnWoRevengeRecomp. Technical references: N64Recomp, N64ModernRuntime, RT64. Read the documented scope and limitations before choosing a build.

Not documented

WET

WET

4 projects

WET — dirtydanisreal/wet-recomp. Technical references: ReXGlue. Source-build notes: CMake, Ninja, Clang, Visual Studio. Read the documented scope and limitations before choosing a build.

Not documented

Wii Party

Wii Party

1 project

Wii Party — Wii Party translates game and Nintendo SDK code while supplying host implementations for hardware-facing services. Its launcher builds locally from the user’s copy; the Linux x86-64 path is labeled experimental.

Not documented

Wild Arms

Wild Arms

1 project

Wild Arms — alexbeavs-ps1-ports/wild-arms-recomp. Documented source data: region: USA; disc serial: SCUS-94608; discs: 1. Technical references: psxrecomp, recomp-ui.

Not documented

Wipeout

Wipeout

1 project

Wipeout — alexbeavs-ps1-ports/wipeout-recomp. Documented source data: region: Europe. Technical references: psxrecomp, recomp-ui.

Not documented

Wipeout XL

Wipeout XL

2 projects

PSXRecomp setup candidate for Wipeout XL; generates locally from your matching disc and BIOS, with gameplay acceptance still pending.

Windows · Linux · macOS · Steam Deck

Wolf Fang: Kuuga 2001

Wolf Fang: Kuuga 2001 — omegakatana92/WolfFangRecomp. Technical references: psxrecomp. Source-build notes: CMake. Read the documented scope and limitations before choosing a build.

Not documented

Wonder Project J2

The own-project patches.toml targets WonderRecompSyms/wonderprojectj2 symbol and data-symbol files, while CMake builds WonderRecompiled and its recompiled functions. The root README still describes Star Fox 64.

Not documented

World Empire

World Empire

1 project

World Empire 1994 is a Visual Basic 3 p-code program. The recompilation target is its VBRUN300.DLL x86 interpreter, translated by pcrecomp’s Win16 NE/lift16 pipeline rather than lifting EMPIRE.EXE as machine code.

Not documented

Worms Revolution

Worms Revolution — sp00nznet/wormsrevolution. Technical references: ReXGlue. Source-build notes: CMake, Ninja, Clang, Python. Read the documented scope and limitations before choosing a build.

Not documented

Wreckless: The Yakuza Missions

Wreckless: The Yakuza Missions — Wreckless targets the original Xbox executable and translates its x86 code to native Windows. The README reports boot/thread initialization but explicitly says rendering has not been reached.

Not documented

WWE '13

WWE '13

1 project

WWE '13 — ab2030909/wwe13-recompile. Technical references: ReXGlue. Source-build notes: CMake, Ninja, Clang. Read the documented scope and limitations before choosing a build.

Not documented

WWE SmackDown vs. Raw 2007

WWE SmackDown vs. Raw 2007 — chowder908/WWE-Smackdown-Vs-Raw-2007-Recomp--REXGLUE-. Technical references: ReXGlue. Read the documented scope and limitations before choosing a build.

Not documented

WWF No Mercy

WWF No Mercy

1 project

WWF No Mercy — jessetbh/WWFNoMercyRecomp. Technical references: N64Recomp, N64ModernRuntime, RT64. Read the documented scope and limitations before choosing a build.

Not documented

WWF SmackDown! 2: Know Your Role

WWF SmackDown! 2: Know Your Role — fabioap-cpu/WWF-SmackDown-2-Recomp. Technical references: psxrecomp. Read the documented scope and limitations before choosing a build.

Not documented

WWF WrestleMania 2000

WWF WrestleMania 2000 — jessetbh/WWFWrestleMania2000Recomp. Technical references: N64Recomp, N64ModernRuntime, RT64. Read the documented scope and limitations before choosing a build.

Not documented

X JAPAN Virtual Shock 001

X JAPAN Virtual Shock 001 — X JAPAN Virtual Shock 001 has a native saturnkit runtime path with documented play through the opening, backstage and first item. Its separate Beetle Saturn oracle is a comparison tool, not the native port itself; nobody has completed the game on the port.

Not documented

X-Men Legends

X-Men Legends

1 project

X-Men Legends — OpenXML1xbox is a Windows XboxRecomp/Direct3D 8 port of X-Men Legends. Version 0.9 beta reaches gameplay, but full-game, imported-power and audio fidelity coverage are still under assessment.

Not documented