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A starting point
Cross-platform wrapper with SDL2/OpenGL and original game data. Desktop x86 builds require 32-bit libraries and Yasm; the documented Mac path is limited to systems retaining 32-bit support, up to Mojave.
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Need for Speed II: Special Edition — project comparison
Cross-platform wrapper with SDL2/OpenGL and original game data. Desktop x86 builds require 32-bit libraries and Yasm; the documented Mac path is limited to systems retaining 32-bit support, up to Mojave.
Windows · Linux · macOS
What to check in the sources
Required original game edition, region and files.
Documented operating system, architecture, dependencies and controls.
Known limitations and differences between releases and test builds.