Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.
A starting point
The original Xbox version of Underground 2 translated to C for Switch, with Vulkan/OpenGL renderers, widescreen, saves and two-player split screen. Requires extracted Xbox data; some lighting and texture modes remain unfinished.
xboxrecomp lifts the Xbox NTSC-U executable instruction by instruction into C. The project supplies Switch platform code and GPU renderers, rather than a general-purpose Xbox emulator.
This summary describes the featured project, not every project in the group. Individual pages explain each project’s differences and sources.
Compare before choosing.
Each project has its own requirements and goals. “Release available” does not guarantee stability or tested compatibility. Open each project page for sources and instructions.
Need for Speed: Underground 2 — project comparison
The original Xbox version of Underground 2 translated to C for Switch, with Vulkan/OpenGL renderers, widescreen, saves and two-player split screen. Requires extracted Xbox data; some lighting and texture modes remain unfinished.
Nintendo Switch
What to check in the sources
Required original game edition, region and files.
Documented operating system, architecture, dependencies and controls.
Known limitations and differences between releases and test builds.