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A starting point
Experimental static AArch64-to-C recompilation of Super Smash Bros. Ultimate, with a Windows x64 runtime, Direct3D 11 renderer and Local Wireless relay. The alpha runtime targets game 11.0.0; Linux support is an experimental source build.
WindowSmash translates the game’s AArch64 CPU code to C ahead of time and links it with a custom runtime for operating-system services, graphics, input, audio and networking.
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Experimental static AArch64-to-C recompilation of Super Smash Bros. Ultimate, with a Windows x64 runtime, Direct3D 11 renderer and Local Wireless relay. The alpha runtime targets game 11.0.0; Linux support is an experimental source build.
Windows · Linux
What to check in the sources
Required original game edition, region and files.
Documented operating system, architecture, dependencies and controls.
Known limitations and differences between releases and test builds.