allrecomps

Xbox 360 / Recompilation

F.E.A.R. — Xbox 360 Recompiled

Static recompilation of the Xbox 360 F.E.A.R. PowerPC executable through ReXGlue, with fear-nx Vulkan rendering and game-specific runtime fixes. No binary releases were found.

Release availableWindows · Steam Deck
F.E.A.R. — Xbox 360 Recompiled
Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.

Multiplayer

Support in this project — multiplayer in the original game may differ.

Local

On the same device

Not confirmed

LAN

Over a local network

Not confirmed

Online

Over the internet

Not confirmed

“Documented support” means reported by the project. AllRecomps has not tested matches or servers. “Not confirmed” does not mean the feature does not work. Report a correction ↗

About this project

Static recompilation of the Xbox 360 F.E.A.R. PowerPC executable through ReXGlue, with fear-nx Vulkan rendering and game-specific runtime fixes.

Source: Official project documentation — reviewed ↗ · Checked Oct 24, 2026

Compatibility

Builds on Windows from the user’s own Xbox 360 executable and Game folder. Steam Deck is documented through Proton; the native Linux build remains untested. Optional PC texture packs also require the player’s PC copy.

Source: Official project documentation — reviewed ↗ · Checked Oct 24, 2026

Documented support and independently tested compatibility are different. AllRecomps has not run these games.

Development progress

Source build documented; no published release packages were returned by the repository release API.

Source: Official project documentation — reviewed ↗ · Checked Oct 24, 2026

The latest non-prerelease GitHub release observed is v0.1.0. A release does not establish stability, complete gameplay or tested platform support.

Source: GitHub latest release (automatic) ↗ · Checked Oct 24, 2026

Known limitations

No binary releases were found. Maintainer gameplay notes are short-session observations, not full-campaign certification. High-rate tracer/animation behavior, saves and ongoing F.E.A.R. Files work need their documented caveats; no FPS result is independently verified here.

Source: Official project documentation — reviewed ↗ · Checked Oct 24, 2026

Getting started

Follow the documented local build/launch scripts and provide the supported default.xex and Game files. Build optional texture packs locally and keep generated proprietary material private.

Source: Official project documentation — reviewed ↗ · Checked Oct 24, 2026

Some projects require files from your own copy of the original game. Follow the official instructions.