
Standalone VR adaptation of the 2006 Prey using Doom3Quest rendering and VR integration. Full-game setup needs original Prey data patched to 1.4; demo setup is documented separately.
Android
Standalone · no PCDemo available
Standalone VR adaptation of the 2006 Prey using Doom3Quest rendering and VR integration. Full-game setup needs original Prey data patched to 1.4; demo setup is documented separately. The unrelated 2017 Prey is not a compatible source of files.
Controls: VR controllers
Meta Quest

OpenLara-based VR port of the original 1996 Tomb Raider with first-person and diorama views. Classic or Remastered files need the project's extraction workflow.
Android · Windows
Standalone and PCVRNeeds your copy
OpenLara-based VR port of the original 1996 Tomb Raider with first-person and diorama views. Classic or Remastered files need the project's extraction workflow. Quest/Pico APKs and PCVR packages are distinct and must be chosen for the intended execution mode.
Controls: VR controllers
Meta Quest · PICO · PCVR / OpenXR

Standalone Minecraft Java VR adaptation using Vivecraft and Pojlib. Initial setup requires internet and an account that owns Minecraft Java Edition, with documented Quest and Pico device families.
Android
Standalone · no PCNeeds your copy
Standalone Minecraft Java VR adaptation using Vivecraft and Pojlib. Initial setup requires internet and an account that owns Minecraft Java Edition, with documented Quest and Pico device families. Java game-version and mod compatibility follow the launcher; this is not Bedrock Edition.
Controls: VR controllers
Meta Quest · PICO

Standalone UT99 VR reimplementation on Surreal Engine with an OpenXR/Vulkan renderer. Quest support and separate game-data installation are documented by the author.
Android
Standalone · no PCNeeds your copy
Standalone UT99 VR reimplementation on Surreal Engine with an OpenXR/Vulkan renderer. Quest support and separate game-data installation are documented by the author. Pico support is experimental and untested on hardware by the maintainer.
Controls: VR controllers
Meta Quest · PICO

Standalone Unreal Gold VR reimplementation on Surreal Engine. The beta targets Quest with an experimental Pico route and separate game-data setup.
Android
Standalone · no PCNeeds your copy
Standalone Unreal Gold VR reimplementation on Surreal Engine. The beta targets Quest with an experimental Pico route and separate game-data setup. Documented device families do not certify every headset or a completed playthrough.
Controls: VR controllers
Meta Quest · PICO

Standalone VR adaptation of the ForsakenX six-degree-of-freedom shooter. The beta uses the community game-data distribution, with extra Remastered material handled separately.
Android
Standalone · no PCFree game data
Standalone VR adaptation of the ForsakenX six-degree-of-freedom shooter. The beta uses the community game-data distribution, with extra Remastered material handled separately. Its controls and movement differ from a flat-screen FPS and remain subject to beta limitations.
Controls: VR controllers
Meta Quest

Free standalone VR kart racer with per-eye rendering and head tracking around the kart camera. Menus use a floating screen and Touch controllers act as gamepad controls.
Android
Standalone · no PCFree game data
Free standalone VR kart racer with per-eye rendering and head tracking around the kart camera. Menus use a floating screen and Touch controllers act as gamepad controls. The VR adaptation is beta rather than a promise of full room-scale driving controls.
Controls: VR controllers · Gamepad
Meta Quest

Free standalone adaptations of Neverball and Neverputt for Quest. The games use separate APKs and source-specific controls without commercial ROM data.
Android
Standalone · no PCFree game data
Free standalone adaptations of Neverball and Neverputt for Quest. The games use separate APKs and source-specific controls without commercial ROM data. This is a beta; package choice determines whether the ball-tilting or mini-golf game is installed.
Controls: Gamepad
Meta Quest

Standalone VR adaptation of the free Xonotic arena shooter. Use the full-release package or the data setup documented by the project.
Android
Standalone · no PCFree game data
Standalone VR adaptation of the free Xonotic arena shooter. Use the full-release package or the data setup documented by the project. Beta limitations, controls and graphics choices are specific to this VR port rather than the desktop game.
Controls: VR controllers
Meta Quest

Lambda1VR adapts Xash3D Half-Life for Oculus Quest with tracked weapons. Install through SideQuest and provide Half-Life data; Hazard Course completion can crash and multiplayer tracking has limitations.
Android
Standalone · no PCNeeds your copy
Half-Life VR on standalone headsets, with tracked weapons. Uses your own Half-Life data; training and multiplayer caveats depend on the selected release.
Controls: VR controllers
Meta Quest · PICO

LZDoom/GZDoom VR adaptation explicitly built only for Oculus Quest, not general Android phones. Use SideQuest and required IWAD data; complex mods can substantially reduce performance.
Android
Standalone · no PCNeeds your copy
Standalone VR Doom-family engine. Supply compatible game WADs or the documented free-content alternatives; support differs by engine/mod.
Controls: VR controllers
Meta Quest · PICO

Doom3Quest adapts Doom 3 to Oculus Quest using an Android/OpenGL ES 3.0 runtime. Follow the official doom3quest.com installation guide with original PC game data, not a desktop installer.
Android
Standalone · no PCNeeds your copy
Doom 3 VR for standalone headsets. Follow the required PC game edition and data setup; the Android APK alone does not contain the commercial game.
Controls: VR controllers
Meta Quest · PICO

DarkPlaces-based Quake VR port for Quest 1/2 and Pico 4. SideQuest setup requires game PAK files; dpmod weapon offsets can misalign tracked weapons.
Android
Standalone · no PCNeeds your copy
Standalone Quake VR with tracked controls. Full-game and expansion data follow the project guide; a shareware route is not the complete retail game.
Controls: VR controllers
Meta Quest · PICO

Quake2Quest is Yamagi-based OpenXR standalone VR with room-scale input. Android ARM64 build has pinned SDK/NDK requirements; original Quake II PAKs are separate.
Android
Standalone · no PCNeeds your copy
Quake II VR on standalone headsets. Use compatible original PC data, the official APK and its headset-specific controls guide.
Controls: VR controllers
Meta Quest · PICO

RTCWQuest targets the single-player campaign on ARM64 Android VR using OpenXR. Current branch differs from older Oculus VrApi releases; use matching build/setup documentation and retail data.
Android
Standalone · no PCNeeds your copy
Return to Castle Wolfenstein VR for standalone headsets. Requires its own PC game files, not another Wolfenstein edition.
Controls: VR controllers
Meta Quest · PICO

OpenXR VR Jedi Knight ports with separate Quest/Pico SideQuest packages and PCVR installers. Enable headset developer mode and provide original game data; headset support is not generic Android-phone support.
Android · Windows
Standalone and PCVRNeeds your copy
Jedi Outcast and Jedi Academy VR with tracked lightsaber controls. Quest/Pico and PCVR packages require the matching original PC game data.
Controls: VR controllers
Meta Quest · PICO · PCVR / OpenXR