allrecomps

Quest & VR Ports

Classics in another
dimension.

Explore Quest and virtual reality game ports. Compare standalone and PCVR, controls, required files and documented limitations.

Explore the projects ↓

16 curated projects · EN / PT-BR

Prey (2006)Tomb RaiderMinecraft: Java Edition

Standalone or PCVR?

Standalone runs on the headset without streaming from a PC. PCVR requires a compatible computer. Each project identifies its documented route.

Check the controls

VR support does not guarantee motion controllers in every project or every Quest/Pico model. Check the headset family and each version’s guide.

One version at a time

A published package does not certify a complete campaign, security or performance. Profiles rely on documentation; AllRecomps has not run these games.

Choose your next game

Compare projects and open a profile for requirements.

16 projects to explore

Prey (2006) — PreyVR

Prey (2006) — PreyVR

Release available
PC (Windows)Source port

Standalone VR adaptation of the 2006 Prey using Doom3Quest rendering and VR integration. Full-game setup needs original Prey data patched to 1.4; demo setup is documented separately.

Android

Standalone · no PCDemo available

Standalone VR adaptation of the 2006 Prey using Doom3Quest rendering and VR integration. Full-game setup needs original Prey data patched to 1.4; demo setup is documented separately. The unrelated 2017 Prey is not a compatible source of files.

Controls: VR controllers

Meta Quest

Tomb Raider — BeefRaiderXR
PC (Windows)Source port

OpenLara-based VR port of the original 1996 Tomb Raider with first-person and diorama views. Classic or Remastered files need the project's extraction workflow.

Android · Windows

Standalone and PCVRNeeds your copy

OpenLara-based VR port of the original 1996 Tomb Raider with first-person and diorama views. Classic or Remastered files need the project's extraction workflow. Quest/Pico APKs and PCVR packages are distinct and must be chosen for the intended execution mode.

Controls: VR controllers

Meta Quest · PICO · PCVR / OpenXR

Minecraft: Java Edition — QuestCraft

Standalone Minecraft Java VR adaptation using Vivecraft and Pojlib. Initial setup requires internet and an account that owns Minecraft Java Edition, with documented Quest and Pico device families.

Android

Standalone · no PCNeeds your copy

Standalone Minecraft Java VR adaptation using Vivecraft and Pojlib. Initial setup requires internet and an account that owns Minecraft Java Edition, with documented Quest and Pico device families. Java game-version and mod compatibility follow the launcher; this is not Bedrock Edition.

Controls: VR controllers

Meta Quest · PICO

Unreal Tournament — Quest VR
PC (Windows)Reimplementation

Standalone UT99 VR reimplementation on Surreal Engine with an OpenXR/Vulkan renderer. Quest support and separate game-data installation are documented by the author.

Android

Standalone · no PCNeeds your copy

Standalone UT99 VR reimplementation on Surreal Engine with an OpenXR/Vulkan renderer. Quest support and separate game-data installation are documented by the author. Pico support is experimental and untested on hardware by the maintainer.

Controls: VR controllers

Meta Quest · PICO

Unreal Gold — Quest VR

Unreal Gold — Quest VR

Release available
PC (Windows)Reimplementation

Standalone Unreal Gold VR reimplementation on Surreal Engine. The beta targets Quest with an experimental Pico route and separate game-data setup.

Android

Standalone · no PCNeeds your copy

Standalone Unreal Gold VR reimplementation on Surreal Engine. The beta targets Quest with an experimental Pico route and separate game-data setup. Documented device families do not certify every headset or a completed playthrough.

Controls: VR controllers

Meta Quest · PICO

Forsaken — Quest VR

Forsaken — Quest VR

Release available
PC (Windows)Source port

Standalone VR adaptation of the ForsakenX six-degree-of-freedom shooter. The beta uses the community game-data distribution, with extra Remastered material handled separately.

Android

Standalone · no PCFree game data

Standalone VR adaptation of the ForsakenX six-degree-of-freedom shooter. The beta uses the community game-data distribution, with extra Remastered material handled separately. Its controls and movement differ from a flat-screen FPS and remain subject to beta limitations.

Controls: VR controllers

Meta Quest

SuperTuxKart — Quest VR

SuperTuxKart — Quest VR

Release available
PC (Windows)Source port

Free standalone VR kart racer with per-eye rendering and head tracking around the kart camera. Menus use a floating screen and Touch controllers act as gamepad controls.

Android

Standalone · no PCFree game data

Free standalone VR kart racer with per-eye rendering and head tracking around the kart camera. Menus use a floating screen and Touch controllers act as gamepad controls. The VR adaptation is beta rather than a promise of full room-scale driving controls.

Controls: VR controllers · Gamepad

Meta Quest

Neverball / Neverputt — Quest VR
PC (Windows)Source port

Free standalone adaptations of Neverball and Neverputt for Quest. The games use separate APKs and source-specific controls without commercial ROM data.

Android

Standalone · no PCFree game data

Free standalone adaptations of Neverball and Neverputt for Quest. The games use separate APKs and source-specific controls without commercial ROM data. This is a beta; package choice determines whether the ball-tilting or mini-golf game is installed.

Controls: Gamepad

Meta Quest

Xonotic — Quest VR

Xonotic — Quest VR

Release available
PC (Windows)Source port

Standalone VR adaptation of the free Xonotic arena shooter. Use the full-release package or the data setup documented by the project.

Android

Standalone · no PCFree game data

Standalone VR adaptation of the free Xonotic arena shooter. Use the full-release package or the data setup documented by the project. Beta limitations, controls and graphics choices are specific to this VR port rather than the desktop game.

Controls: VR controllers

Meta Quest

Half-Life — Lambda1VR

Half-Life — Lambda1VR

Release available
PC (Windows)Source port

Lambda1VR adapts Xash3D Half-Life for Oculus Quest with tracked weapons. Install through SideQuest and provide Half-Life data; Hazard Course completion can crash and multiplayer tracking has limitations.

Android

Standalone · no PCNeeds your copy

Half-Life VR on standalone headsets, with tracked weapons. Uses your own Half-Life data; training and multiplayer caveats depend on the selected release.

Controls: VR controllers

Meta Quest · PICO

Doom — QuestZDoom

Doom — QuestZDoom

Release available
PC (DOS)Source port

LZDoom/GZDoom VR adaptation explicitly built only for Oculus Quest, not general Android phones. Use SideQuest and required IWAD data; complex mods can substantially reduce performance.

Android

Standalone · no PCNeeds your copy

Standalone VR Doom-family engine. Supply compatible game WADs or the documented free-content alternatives; support differs by engine/mod.

Controls: VR controllers

Meta Quest · PICO

Doom 3 — Doom3Quest

Doom 3 — Doom3Quest

Release available
PC (Windows)Source port

Doom3Quest adapts Doom 3 to Oculus Quest using an Android/OpenGL ES 3.0 runtime. Follow the official doom3quest.com installation guide with original PC game data, not a desktop installer.

Android

Standalone · no PCNeeds your copy

Doom 3 VR for standalone headsets. Follow the required PC game edition and data setup; the Android APK alone does not contain the commercial game.

Controls: VR controllers

Meta Quest · PICO

Quake — QuakeQuest

Quake — QuakeQuest

Release available
PC (DOS)Source port

DarkPlaces-based Quake VR port for Quest 1/2 and Pico 4. SideQuest setup requires game PAK files; dpmod weapon offsets can misalign tracked weapons.

Android

Standalone · no PCNeeds your copy

Standalone Quake VR with tracked controls. Full-game and expansion data follow the project guide; a shareware route is not the complete retail game.

Controls: VR controllers

Meta Quest · PICO

Quake II — Quake2Quest

Quake II — Quake2Quest

Release available
PC (Windows)Source port

Quake2Quest is Yamagi-based OpenXR standalone VR with room-scale input. Android ARM64 build has pinned SDK/NDK requirements; original Quake II PAKs are separate.

Android

Standalone · no PCNeeds your copy

Quake II VR on standalone headsets. Use compatible original PC data, the official APK and its headset-specific controls guide.

Controls: VR controllers

Meta Quest · PICO

Return to Castle Wolfenstein — RTCWQuest
PC (Windows)Source port

RTCWQuest targets the single-player campaign on ARM64 Android VR using OpenXR. Current branch differs from older Oculus VrApi releases; use matching build/setup documentation and retail data.

Android

Standalone · no PCNeeds your copy

Return to Castle Wolfenstein VR for standalone headsets. Requires its own PC game files, not another Wolfenstein edition.

Controls: VR controllers

Meta Quest · PICO

Star Wars: Jedi Outcast / Jedi Academy — JKXR
PC (Windows)Source port

OpenXR VR Jedi Knight ports with separate Quest/Pico SideQuest packages and PCVR installers. Enable headset developer mode and provide original game data; headset support is not generic Android-phone support.

Android · Windows

Standalone and PCVRNeeds your copy

Jedi Outcast and Jedi Academy VR with tracked lightsaber controls. Quest/Pico and PCVR packages require the matching original PC game data.

Controls: VR controllers

Meta Quest · PICO · PCVR / OpenXR

Before installing

Does AllRecomps host games or APKs?

We do not host games or installers. Profiles link to official projects and releases for instructions and compatible editions.

Does Android mean Quest support?

No. A phone APK does not automatically become a VR port. Quest/VR has separate curation with documented execution context and device families.

Can I use any edition of the game?

Do not assume so. PC, Android, console and remastered editions can have different files. Open the profile and follow the selected variant’s official guide.