About this project
LZDoom/GZDoom VR adaptation explicitly built only for Oculus Quest, not general Android phones. Use SideQuest and required IWAD data; complex mods can substantially reduce performance.
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Compatibility
Documented targets for this variant: Android. These entries include experimental or source-build routes when explicitly stated above; read this project’s limitations before choosing a package.
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Documented support and independently tested compatibility are different. AllRecomps has not run these games.
Development progress
The primary guide documents the implementation and preparation described above. AllRecomps has reviewed those sources, not executed the game; source-code coverage and a published package do not certify a full playthrough.
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
The latest non-prerelease GitHub release observed is 1.6.2. A release does not establish stability, complete gameplay or tested platform support.
Source: GitHub latest release (automatic) ↗ · Checked Oct 21, 2026
Known limitations
Primary documentation excerpt (translated where needed): “_Performance_: Vanilla unmodded Doom is fine, however once you start using mods then the GZDoom engine is quite resource hungry. Brutal Doom is great fun and plays pretty well, but performance can be shaky, so …”
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Getting started
Primary documentation excerpt (translated where needed): “I have included a teleport mechanism for locomotiom, so I would recommend trying that if you do start to feel unwell.”
Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026
Some projects require files from your own copy of the original game. Follow the official instructions.

