allrecomps

Wii / Recompilation

Mario Strikers Charged — Strikers-WiiCompiled

WiiCompiled retargeted to Mario Strikers Charged USA Rev 1. Build.sh/build.cmd imports your disc and creates MSCRecomp data/config/saves; reported full-speed Apple Silicon does not cover every machine.

In developmentWindows · Linux · macOS
Mario Strikers Charged — Strikers-WiiCompiled
Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.

About this project

WiiCompiled retargeted to Mario Strikers Charged USA Rev 1. Build.sh/build.cmd imports your disc and creates MSCRecomp data/config/saves; reported full-speed Apple Silicon does not cover every machine.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Compatibility

Documented targets for this variant: Windows, Linux, macOS. These entries include experimental or source-build routes when explicitly stated above; read this project’s limitations before choosing a package.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Primary documentation excerpt (translated where needed): “**Game:** your own dump of Mario Strikers Charged (USA) (Rev 1), `R4QE01`. The build checks `main.dol`'s SHA-256 and rejects any other version. **Machine:** 64-bit Windows 10/11, Linux, or macOS 14+ on Apple Silicon, with a …”

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Documented support and independently tested compatibility are different. AllRecomps has not run these games.

Development progress

Primary documentation excerpt (translated where needed): “Booting, menus, the Hub, tutorials, VS matches, music, voices and saving all work, and the game runs at full speed on Apple Silicon.”

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Known limitations

Compatibility and feature scope are limited to this variant’s documented evidence. No additional OS support, complete-game validation, hardware benchmark or future roadmap feature is inferred from repository metadata.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Getting started

Primary documentation excerpt (translated where needed): “Clone the repository, run `./build.sh` (`build.cmd` on Windows) and pick your disc image when asked. The script extracts it, translates the game code and compiles the runtime. You don't need the disc image afterwards: the …”

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Some projects require files from your own copy of the original game. Follow the official instructions.