Multiplayer
Support in this project — multiplayer in the original game may differ.
Local
On the same device
Not confirmedLAN
Over a local network
Not confirmedOnline
Over the internet
Not confirmed“Documented support” means reported by the project. AllRecomps has not tested matches or servers. “Not confirmed” does not mean the feature does not work. Report a correction ↗
About this project
OpenMW engine port for Morrowind on Android and ChromeOS, derived from the CaveBros work.
Source: Official project documentation — platform editorial review ↗ · Checked Oct 23, 2026
Compatibility
Requires your own Morrowind data and uses Android-specific controls and shader options.
Source: Official project documentation — platform editorial review ↗ · Checked Oct 23, 2026
Documented support and independently tested compatibility are different. AllRecomps has not run these games.
Development progress
A target package is published as 0.51.0-13. This records distribution, not a stability or full-playthrough test.
Source: Official target release ↗ · Checked Oct 23, 2026
The latest non-prerelease GitHub release observed is 0.51.0-13. A release does not establish stability, complete gameplay or tested platform support.
Source: GitHub latest release (automatic) ↗ · Checked Oct 24, 2026
Known limitations
Shader and device support must be checked in this fork rather than inferred from desktop OpenMW.
Source: Official project documentation — platform editorial review ↗ · Checked Oct 23, 2026
Getting started
Choose the Android package or documented source build for this project. Prepare the compatible The Elder Scrolls III: Morrowind files and use the official import/data instructions; preserve saves before an upgrade.
Source: Official project documentation — platform editorial review ↗ · Checked Oct 23, 2026
Some projects require files from your own copy of the original game. Follow the official instructions.



