allrecomps

Xbox / Recompilation

SSX Tricky — ssx-tricky-recomp

Linux-first Xbox USA SSX Tricky port built from your extracted files. ./play supports render-scale options; real GP/EP DSP interpretation is the default audio path and public CI is not full-game validation.

In developmentLinux
SSX Tricky — ssx-tricky-recomp
Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.

About this project

Linux-first Xbox USA SSX Tricky port built from your extracted files. ./play supports render-scale options; real GP/EP DSP interpretation is the default audio path and public CI is not full-game validation.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Compatibility

Documented targets for this variant: Linux. These entries include experimental or source-build routes when explicitly stated above; read this project’s limitations before choosing a package.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Primary documentation excerpt (translated where needed): “An x86-64 Linux machine and OpenGL/EGL graphics drivers. Your own original Xbox **US retail** game dump. The supported `default.xbe` SHA-256 is `0128bbf6f86cc27307156f9206245115a9950541317d05b7037cab6ef063c84a`. Python 3, Git, CMake 3.20+, Ninja, a C11 compiler, and the development libraries …”

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Documented support and independently tested compatibility are different. AllRecomps has not run these games.

Development progress

Primary documentation excerpt (translated where needed): “See validation status and contributing. Public CI checks source preparation and hygiene; full game builds and gameplay checks require a locally supplied game dump.”

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Known limitations

Compatibility and feature scope are limited to this variant’s documented evidence. No additional OS support, complete-game validation, hardware benchmark or future roadmap feature is inferred from repository metadata.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Getting started

Primary documentation excerpt (translated where needed): “The default renderer uses the original 640×480 resolution. Multipliers 2, 3 and 4 render internally at 1280×960, 1920×1440 and 2560×1920. Start at 1× if your GPU struggles. Audio uses the real GP/EP DSP interpreter by …”

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Some projects require files from your own copy of the original game. Follow the official instructions.