allrecomps

Game Boy / Recompilation

Super Mario Land 2: 6 Golden Coins — SuperMarioLand2Recomp

Game Boy recompilation with separate faithful and DX modes. Version 0.2.0 requires your 256-byte DMG BIOS or 2304-byte CGB BIOS selected in Settings; release scripts verify ROM CRC.

Release availableWindows · Linux · macOS
Super Mario Land 2: 6 Golden Coins — SuperMarioLand2Recomp
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About this project

Game Boy recompilation with separate faithful and DX modes. Version 0.2.0 requires your 256-byte DMG BIOS or 2304-byte CGB BIOS selected in Settings; release scripts verify ROM CRC.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Compatibility

Documented targets for this variant: Windows, Linux, macOS. These entries include experimental or source-build routes when explicitly stated above; read this project’s limitations before choosing a package.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Documented support and independently tested compatibility are different. AllRecomps has not run these games.

Development progress

The primary guide documents the implementation and preparation described above. AllRecomps has reviewed those sources, not executed the game; source-code coverage and a published package do not certify a full playthrough.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

The latest non-prerelease GitHub release observed is v0.2.0. A release does not establish stability, complete gameplay or tested platform support.

Source: GitHub latest release (automatic) ↗ · Checked Oct 21, 2026

Known limitations

Compatibility and feature scope are limited to this variant’s documented evidence. No additional OS support, complete-game validation, hardware benchmark or future roadmap feature is inferred from repository metadata.

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Getting started

Primary documentation excerpt (translated where needed): “For a release build, use `make_release.ps1` (Windows zip), `build-linux.sh` (AppImage) or `build-macos.sh` (.app/.dmg) — they build, stage, gate on the ROM CRC and verify the result. See `RELEASE.md`.”

Source: Official primary documentation — editorial review ↗ · Checked Oct 21, 2026

Some projects require files from your own copy of the original game. Follow the official instructions.