Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.
A starting point
PS3 inFAMOUS rebuilt locally for Windows using statically recompiled PPU/SPU code and Direct3D 12. The installer targets European BCES00220 discs, can resume setup and provides in-place updates without bundling the game.
The project uses ps3recomp to translate the PS3 PPU and SPU code into x86-64 C/C++, backed by native system services, RSX rendering through Direct3D 12, audio and input. This profile refers to the first inFAMOUS, not Second Son.
This summary describes the featured project, not every project in the group. Individual pages explain each project’s differences and sources.
Compare before choosing.
Each project has its own requirements and goals. “Release available” does not guarantee stability or tested compatibility. Open each project page for sources and instructions.
PS3 inFAMOUS rebuilt locally for Windows using statically recompiled PPU/SPU code and Direct3D 12. The installer targets European BCES00220 discs, can resume setup and provides in-place updates without bundling the game.
Windows
What to check in the sources
Required original game edition, region and files.
Documented operating system, architecture, dependencies and controls.
Known limitations and differences between releases and test builds.