allrecomps

SNES / Projects for this title

Super Mario All-Stars

One place to discover and compare the 1 cataloged projects for this title and original system.

Explore the projects ↓
Super Mario All-Stars
Source ↗ · Image from one project; other projects may differ.

A starting point

Cross-platform Super Mario All-Stars project with a launcher, controller mapping and save states. Uses the 2010 25th Anniversary ROM; SMB and Lost Levels are mostly recompiled, while SMB2 and SMB3 use an embedded interpreter.

Built on snesrecomp and recomp-ui, this is a hybrid collection: Super Mario Bros. and The Lost Levels are mostly native-translated, while Super Mario Bros. 2 and 3 execute original code in an embedded interpreter. It is not four fully statically recompiled games.

Source: Official project README — editorial review ↗ · Checked Oct 21, 2026

This summary describes the featured project, not every project in the group. Individual pages explain each project’s differences and sources.

Compare before choosing.

Each project has its own requirements and goals. “Release available” does not guarantee stability or tested compatibility. Open each project page for sources and instructions.

Super Mario All-Stars — project comparison
Project / repositoryProject typeDevelopment stageDocumented target systemsSource review
Super Mario All-Stars — Tanooki StudiosTanookiStudios/SuperMarioAllStarsRecompRecompilationRelease availableWindows, Linux, macOS, AndroidBibliographic checks complete

What to check in the sources

  • Required original game edition, region and files.
  • Documented operating system, architecture, dependencies and controls.
  • Known limitations and differences between releases and test builds.
Ports, recompilations and emulation →