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NES / Projects for this title

Super Mario Bros. 3

One place to discover and compare the 1 cataloged projects for this title and original system.

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Super Mario Bros. 3
Source ↗ · Artwork of the original game; it does not demonstrate this port’s compatibility.

A starting point

Experimental Windows NESRecomp project with expanded horizontal-stage scenery, controller settings and five save-state slots. Uses your compatible .nes ROM; native translation has a documented boundary fallback and full-game coverage is not established.

Mushroom Recompiled uses NESRecomp to translate 6502 code into native C, with PPU/APU/DMA/MMC3 timing provided by the runtime. The source documentation identifies the SMB3 integration and cycle seeds; the project’s chosen presentation name is Mushroom Recompiled.

Source: Technical validation and remaining coverage ↗ · Checked Oct 21, 2026

This summary describes the featured project, not every project in the group. Individual pages explain each project’s differences and sources.

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Each project has its own requirements and goals. “Release available” does not guarantee stability or tested compatibility. Open each project page for sources and instructions.

Super Mario Bros. 3 — project comparison
Project / repositoryProject typeDevelopment stageDocumented target systemsSource review
Super Mario Bros. 3 — Mushroom RecompiledAdoregabriel2005/mushroomrecompiledRecompilationRelease availableWindowsBibliographic checks complete

What to check in the sources

  • Required original game edition, region and files.
  • Documented operating system, architecture, dependencies and controls.
  • Known limitations and differences between releases and test builds.
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